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Game Design Learning-Developing A Mobile Game

88 Citations2013
Wu Chun-Tsai, Chung Szu-Ming
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This research adopted studio-based pedagogy to establish a project group of four members and a mentoring teacher and devised a practical project of creative productions to comprehend different stages of the social interaction and creativity.

Abstract

In the digital multimedia curriculum, the practical project of creative productions isassumed to be the learning attainment in the process of integrating and applying of learning. This research adopted studio-based pedagogy to establish a project group of fourmembers and a mentoring teacher. They usedFacebook to create a discussion group and made it the major communication channel. Based on the discourse analysis, this research focused on the case study of the interactive e-portfolio for three consecutive semesters. Thispractical project of creative productions provided the experience of game design and social actionsto the students, and was devised to comprehend different stages of the social interaction and creativity. The results of this research will be the reference of teaching plans forfuture curriculum design.