When you have giant robots transforming, flying through cities, running on rooftops, and generally beating the hell out of each other, the creative challenges aren’t that tough, but animating them efficiently was a quite a challenge.
When you have giant robots transforming, flying through cities, running on rooftops, and generally beating the hell out of each other, the creative challenges aren’t that tough. The hardest part is keeping your own creativity somewhat in check, so you don’t go way over budget. Technically speaking, the Transformers themselves are very complicated. The actual animations of each transformation were a significant hurdle to jump. With little to no reference from the feature film, Blur had to animate most transformations from scratch. Most of the characters were comprised of hundreds of moving parts, so rigging and animating them efficiently was a quite a challenge. They became so heavy and cumbersome with complexity that Blur had to develop new methods to hand off the animation data from the character animators to the lighting artists. Transformers: The Game