Home / Papers / A Workflow for Developing Game Assets for Video Games

A Workflow for Developing Game Assets for Video Games

1 Citations2021
G. Hristov, Diyana Kinaneva
2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)

The main pipeline followed when developing a game assets for video games is described, which significantly reduce the efforts of creating spectacular movies.

Abstract

In this paper the authors describe the main pipeline followed when developing a game assets for video games. In our days games industry has a huge popularity and even conquer with Hollywood and movie industries. Game developers and artists can make things looking realistic which significantly reduce the efforts of creating spectacular movies. Behind every impressive game there are thousands of hours of hard work done by various designers – concept artists, 3D modelers, texture artists, lighting artists, animators, motion capture actors, sound designers, voice actors and their composers.