Based on the choice ofUnity3D and the C# programming language, the GearVR was identified as a suitable VR platform for education and mobility and Unity3D was chosen as the rendering engine.
Based on our choice of Unity3D and the C# programming language, we identified the GearVR as a suitable VR platform for education and mobility. Unity3D was chosen as the rendering engine, because of its multi-platform compiling capabilities. Another aspect that made it easier to work with Unity3D for the GearVR was Unity’s built in support for the Oculus SDK. The Oculus SDK is what powers the VR capabilities of the Samsung devices for the GearVR.