The basic algorithms used by some systems the authors have built at MERL are described: vision-based computer games, a television set controlled by hand gestures, and 3-D head tracking.
It might seem that an interface based on computer vision would require visual competence near the level of a human being, which is still beyond the state of the art. Fortunately, the interactive application often constrains the vision problem to be solved, allowing fast and simple vision algorithms to be used. This paper gives a brief survey of existing vision-based interactive systems. These systems typically use a number of basic vision algorithms. We describe the basic algorithms used by some systems we have built at MERL: vision-based computer games, a television set controlled by hand gestures, and 3-D head tracking. SIGGRAPH Computer Graphics magazine, November 1999 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories, Inc.; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for any other purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories, Inc. All rights reserved. Copyright c ©Mitsubishi Electric Research Laboratories, Inc., 1999 201 Broadway, Cambridge, Massachusetts 02139