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Game Theory for Computer Games Design

6 Citations2019
M. Taylor, Mike Baskett, D. Reilly
Games and Culture

The use of game theory is examined for supporting the design of gameplay within the different sections of a computer game and its application in practice via adapted high-level decision trees for modeling the flow in gameplay and payoff matrices for modeling skill or challenge levels is demonstrated.

Abstract

Designing and developing computer games can be a complex activity that may involve professionals from a variety of disciplines. In this article, we examine the use of game theory for supporting the design of gameplay within the different sections of a computer game and demonstrate its application in practice via adapted high-level decision trees for modeling the flow in gameplay and payoff matrices for modeling skill or challenge levels.