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Home / Papers / Gamer-Learner: Developing an Engaging Educational Game

Gamer-Learner: Developing an Engaging Educational Game

88 Citations•2024•
Rohan Rockie George, Veena S
2024 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)

This work introduces gaming as a medium of teaching math in an RPG (Role Playing Game) for mobile phones in which math takes the form of spells and puzzles.

Abstract

Math is considered to be one of the most powerful tools at our disposal. Yet it is hated by adults and kids alike. This could be a result of the way it is taught. This work introduces gaming as a medium of teaching math. An RPG (Role Playing Game) for mobile phones shall be made in which math takes the form of spells and puzzles. 4th and 5th grade Math consisting of basic Arithmetic and Geometry are explored. Various design, game and psychological concepts were leveraged to make the game engaging, interesting and fun. The player will be able to immerse themselves in a world where math is magic and explore the fantasy setting. They will be able to slay enemies using math spells with unique implementations for each one and earn gold, later it can be used to buy pets to accompany them in the journey. The player can progress at their own pace and learn mathematical concepts and formulas using a grimoire (spell book) provided in-game. As the player levels by defeating enemies, they can unlock more spells of advanced mathematical concepts using the skill tree. If they truly feel dangerous they can test their mental mettle at the shrines where complex mathematical puzzles await. This innovative and immersive approach may prove to be what the world needs to take math learning to the forefront and bring about a more in-depth level of understanding and appreciation towards the subject among students.