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Game development essentials : game artificial intelligence

24 Citations2008
J. Ahlquist, J. Novak
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This chapter discusses the history of AI and Game AI, game AI concepts, and how to create and control Behaviors using Scripting and rule based systems.

Abstract

Introduction Chapter 1: History of AI and Game AI, Game AI concepts. Chapter 2: Creating and Controlling Behaviors. Chapter 3: Path Finding and Path Following Chapter 4: Using a Hierarchy to Create Complex Behaviors Chapter 5: Controlling AI using Scripting Chapter 6: Rule Based Systems Chapter 7: Exposing the Intelligence to the Player Chapter 8: Advanced Path Finding Techniques Chapter 9: Putting the Pieces Together: Designing AI System, and Careers in Game AI.