This paper aims to analyze and design Android traffic violations game-based learning, and according to the results of the questionnaires, this game can be a traffic education game.
With the lack of traffic law compliance in Indonesia, there is a need to spread awareness of traffic law. As such, this paper aims to analyze and design Android traffic violations game-based learning. The game will be developed using Unity according to the Game Development Life Cycle methodology. Evaluation will be tested using the Blackbox methods, the Whitebox methods, and questionnaires to the beta tester. According to the results of the questionnaires, this game can be a traffic education game.