Explore our curated selection of top research papers on Game Development. From cutting-edge technologies to new methodologies, these papers provide valuable insights for anyone passionate about game design and creation.
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Kimberly Unger, J. Novak
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Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks readers through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; readers learn the entire development process from initial concept to game design. Utilizing real-life examples, intervie...
A. Marks, J. Novak
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Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances.
Developing Serious Games is a practical handbook that explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types ofserious games, including military, academic, medical, and training & development.
Rick Hall, J. Novak
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This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques.
A. Salisbury
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The author's clear, conversational writing style easily explains the complex technology issues, making this book a must-have for developers wishing to take their works to the next level. While not a substitute for professional advice, the book guides the reader through the general business issues and pitfalls of game development and licensing, and how to know when it is time to seek professional help. It fills the market void for ambitious game developers wishing to maximize their commercial success, and lawyers in need of a primer for representing clients in the game development industry. Fea...
M. Krawczyk, J. Novak
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Part I: Tradition Part II: Elements Chapter 6 Roles Chapter 7 Story Chapter 8 Genres Chapter 9 Identity Chapter 10 Setting Chapter 11 Gameplay Part III: Process Chapter 12 Development Chapter 13 Dialogue Chapter 14 Conversion
E. S. Litvinova
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This document is intended to help clarify the role that language plays in the decision-making process in the case of plagiarism.
Peter Depietro
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Hollis Frampton: (nostalgia) opens up a space for an evaluation of its historical significance in art practice and theory more generally, as a work representative of a moment by which contemporary art is still very much informed.
Good computer games allow us to explore new worlds, fuel our imagination, and release us from the tyranny of our everyday lives. Interestingly, the development of computer games has much the same effect. Those skeptical of these claims should query their computer science students - if, that is, they can tear them away from Half-Life, or Doom, or whatever game has claimed their attention more thoroughly than any lecture ever will.
Good computer games allow us to explore new worlds, fuel our imagination, and release us from the tyranny of our everyday lives. Interestingly, the development of computer games has much the same effect. Those skeptical of these claims should query their computer science students - if, that is, they can tear them away from Half-Life, or Doom, or whatever game has claimed their attention more thoroughly than any lecture ever will.
Antoin Ashraf Fathi, Baher Youssef, Boula Azmy + 3 more
النشرة المعلوماتیة فی الحاسبات والمعلومات
Our game consists of games which are encoded by humans and decoded by computers. In some of them the computers try to make the best possible outcome to prove that they are advanced, they won’t settle only for less than the most efficient way to solve a problem in with which they pose a great challenge with human minds. In Pathfinding; We used A* algorithm to make a horse find the shortest path to the village, Maze; Using DFS and Backtracking we could find a way out of the maze, Tic Tac Toe; We used Minimax to make the AI play versus the player, 8 Puzzle Game; We solved using BFS, 8 Queens; Sol...
Erik Ambring, Carl-Johan Dahlin, Erik Sjöstrand + 2 more
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This article presents the process of creating the game Testament; an action role-playing game for PC which uses the Old Testament as its setting.
Rahmat Hidayat, M. W. A. bawono, M. J. Alibasa
2023 International Conference on Data Science and Its Applications (ICoDSA)
This paper proposes a method for developing games that combine Game Development Life Cycle (GDLC), Black Box Testing, and User Experience Testing (UEQ), and developed a game called “Malam Kliwon,” as a media for entertainment that also helps improve players’ focus and decision-making.
H. Leng, D. Pyun
International Journal of Sport Management and Marketing
Using this scale, it will be possible to examine differences in gamer experience across sports video games and the relationship between gamer experience and sponsorship effectiveness in future studies using this scale.
Sandra Plontke
Cultures of Computer Game Concerns
As it becomes clear throughout the contributions of this book, those who regularly deal with questions about potential negative effects of computer games are among others anxious parents, legislators entrusted with the protection of minors, reviewers working for entertainment software self-regulation bodies like the German USK and journalists, educators and psychologists interested in an possible link between computer games and the aggressive behaviour of children.
Staffan Björk
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A unifying model is introduced with the intention of helping to explain how different research position and contributions can co-exist fruitfully in game research.
M. Joselli, E. Clua
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This paper presents a resume of the most popular game mobile development platforms and their characteristics, and presents the current top of the edge characteristics of mobile phones that can be used for designing games.
C. Jaramillo
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The software development game is proposed, a strategy for teaching university students the dynamics of a software project and the results of the application of the game to experimental subjects are summarized.
Jennie Davis
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LibGuides.com contains resources for Simulation and Game Development, as well as other resources for simulation and game development, that can be used for training and simulation research.
Swati Singh, Amanpreet Kaur
2022 3rd International Conference on Computing, Analytics and Networks (ICAN)
It is researched that Unity is amongst most demanding game engines because of its largest users community and different interfaces and scripting languages of Unity are explored.
S. Aslan, O. Balci
SIMULATION
GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle of a digital educational game from birth to retirement.
The proposed methodology, named Game-Scrum, has been applied in the development of a game for teaching software engineering and it is suggested an approach to guide people who are starting in this area.
EssentialsCocos
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Game Development Essentials: Game Artificial IntelligenceiOS 9 Game development EssentialsCocos2D Game Development EssentialFoundation Game Design with HTML5 and JavaScriptHaxe Game DevelopmentEssentialsHaxe game developmentEssentialsGame development essentials: Game Interface Design.
J. Ahlquist, J. Novak
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This chapter discusses the history of AI and Game AI, game AI concepts, and how to create and control Behaviors using Scripting and rule based systems.
Yotam Haimberg
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As video games grow beyond the purview of a devout subculture, they are attracting scrutiny from audiences more numerous and diverse than ever before. The expanding public wants to know: What is a “good” videogame? What makes it “good”? The definition of “good” has connotations stretching from commerce to entertainment to art to explorations of a social issue. The body of work related to game criticism is already growing; authors are writing about their interpretation and perception of games and, through the simple act of writing about games, the structure of game criticism is already beginnin...
Wu Chun-Tsai, Chung Szu-Ming
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This research adopted studio-based pedagogy to establish a project group of four members and a mentoring teacher and devised a practical project of creative productions to comprehend different stages of the social interaction and creativity.
Hannah Pope
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Belk Library and Information Commons has gaming and VR technology for you to explore and learn!
This tutorial will present and compare three software platforms for developing video games: Game Maker, Flash and Unity Pro.
Md Faizuddin Ansari, Prasen Biswas, KM Varsha Verma + 2 more
International Journal for Research in Applied Science and Engineering Technology
Do computer games tell stories or not and how to make a game more use a storytelling adventure having limitless possible creativity and art.
Rolf Weimar
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ModEngine was found to be easier to learn and was simpler to use; students can more easily explore game development concepts with ModEngine and can get started working with it much more easily.
Carlos Marín-Lora, M. Chover, Cristina Rebollo + 1 more
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It can be stated that it is possible to create video games simply and affordably for the general public without giving up its potential and that there is still a long way to go to reach democratization in the creation of video games.
K. Saunders, J. Novak
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This in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games.
Travis Castillo, J. Novak
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Learn how to design game levels for the next generation of game engines with Game Development Essentials: Game Level Design. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. Through this journey, you will learn the process of designing compelling worlds that immerse the player in interactive environments created from your imagination. Visceral worlds that tell a story through their aesthetics are combined with a refined design that allows the player to flow through a level. Learn to draw inspiration from the world around you ...
I. D. Weerd, E. D. Spek, S. Brinkkemper
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A game categorization scheme is proposed, in order to add situationality to the reference method for game production, which consists of four descriptive dimensions and two supportive dimensions.
By means of the game development device, the difficulty in developing a game system of a person to person framework is reduced.
Staffan Björk, J. Holopainen
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Game design patterns are used to illustrate the varying types of gameplay found in games, and designers learn about the choices they have to make when using a pattern in their own designs, so that they can design better games.
Jin Xin
Computer Knowledge and Technology
This article make a more detailed introduction to engine, what kind of function does the engine actually have in the game?
G. Hristov, Diyana Kinaneva
2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)
The main pipeline followed when developing a game assets for video games is described, which significantly reduce the efforts of creating spectacular movies.
Min-Bin Chen
Journal of Internet Technology
A game modular programming tool with friendly user interface on Unity is developed, which contains the living system of character, the reaction system when character touch objects, treasures collection, weapons control, NPC control and user interface systems, so that design students can use this tool easy to learn game design.
Kun Sui
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This study explores ways to solve and improve the problems of existing interactive films through case studies and effectiveness analysis of attempts to fuse games and movies, including existing interactive movies.
Aleena Chia, B. Keogh, Dale Leorke + 1 more
Internet Policy Rev.
This article examines how the process of platformisation is manifesting in videogame development from a top-down perspective and focuses on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them.
Jordi Linares-Pellicer, Jorge Orta-Lopez, Juan Izquierdo-Domenech
IEEE Computer Graphics and Applications
This work describes the implementation of a flip teaching alternative in an introductory game development course, using resources from a massive open online course that proved to achieve better grades and higher satisfaction to previous and similar lecture-based courses.
Abstract : In the development of game theory, from a mathematized to a mathematical discipline, there is a natural classification of the historical progress into three periods. The first period - until the appearance of J. von Neumann's and O. Morgenstern's monograph - may be called pre-monographic. The second period is constituted by J. von Neumann's and O. Morgenstern's monograph itself which incorporated most of the results obtained earlier (which were, by the way, not too numerous according to present mathematical standards). It has offered for the first time a mathematical approach to gam...
The PhD project presented in this paper approaches this issue by identifying the inherent challenges of, and proposing new methods and models for, learning game development.
Selver H. Pepic, Marijana Mojsilović, Muzafer Saračević
Proceedings TIE 2022
The android system itself provides the opportunity as an open platform programming application solutions and install them on a mobile device and through the work, its content and code in the form of scripts will be explained.
Developing Games That Learn shows in detail how to implement single-trial learning, illustrating its approach in board games Tic Tac Toe and a more complex game called Drop Four.
A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
Sakshi Shukla, Rayan Dutta, Rudrani Mishra
International Journal of Advance Research and Innovative Ideas in Education
The project aims to provide some fun to user’s life whenever he is free or is bored with a simple game whose sole purpose is make players relax.
Introduction Chapter 1: Historical Perspective Chapter 2: Working Context Chapter 3: Technology Trends Chapter 4: Standards Chapter 5: Best Practices Chapter 6: Tools Chapter 7: Serious Business Chapter 8: Serious Game Design Chapter 9: Outlook Appendix A: Glossary Appendix B: Acronyms Appendix C: File Formats Appendix D: Serious Games Design Document Outline Appendix E: A Brief Business Plan Primer Appendix F: Resources Index
Digital game development BTH's research in the field of digital games focuses primarily on technology development and the cognitive aspects of gameplay for serious games.