Explore our curated selection of top research papers on Game Development. From cutting-edge technologies to new methodologies, these papers provide valuable insights for anyone passionate about game design and creation.
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Good computer games allow us to explore new worlds, fuel our imagination, and release us from the tyranny of our everyday lives. Interestingly, the development of computer games has much the same effect. Those skeptical of these claims should query their computer science students - if, that is, they can tear them away from Half-Life, or Doom, or whatever game has claimed their attention more thoroughly than any lecture ever will.
Good computer games allow us to explore new worlds, fuel our imagination, and release us from the tyranny of our everyday lives. Interestingly, the development of computer games has much the same effect. Those skeptical of these claims should query their computer science students - if, that is, they can tear them away from Half-Life, or Doom, or whatever game has claimed their attention more thoroughly than any lecture ever will.
Lawrence Argent, Bill Depper, R. Fajardo + 4 more
Computer
Two new game development majors are built upon a four-way partnership between computer science, digital media studies, electronic media arts design, and studio art, to make game development more inclusive of women and under-represented populations.
Digital game development BTH's research in the field of digital games focuses primarily on technology development and the cognitive aspects of gameplay for serious games.
The research gathered information about the current game industry, technologies and game genres, which can be used as a reference for the beginning level game programmer.
Introduction Chapter 1: Historical Perspective Chapter 2: Working Context Chapter 3: Technology Trends Chapter 4: Standards Chapter 5: Best Practices Chapter 6: Tools Chapter 7: Serious Business Chapter 8: Serious Game Design Chapter 9: Outlook Appendix A: Glossary Appendix B: Acronyms Appendix C: File Formats Appendix D: Serious Games Design Document Outline Appendix E: A Brief Business Plan Primer Appendix F: Resources Index
A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.
A methodology for the design of a collaborative Game Based Learning (GBL) model is introduced, used here in the context of a finance course in an onsite learning context.
A system for developing a computer game is provided to modify attribute of a function engine for forming theComputer game, offer universality for the function engine, increase flexibility for a game development process, and save expenses needed for developing/maintaining the computer game.
Selver H. Pepic, Marijana Mojsilović, Muzafer Saračević
Proceedings TIE 2022
The android system itself provides the opportunity as an open platform programming application solutions and install them on a mobile device and through the work, its content and code in the form of scripts will be explained.
Two games, Sovereign City, and Valence, were designed and used in two different school sites to investigate how students learn in the context of a game-based curriculum. The games’ designs were intended to test a development model previously explained in SUG 36/13 whereby the researcher adopts the role of the designer and developer and teachers adopt the role of clients—a common relationship in commercial development.
This chapter discusses the development of mobile games using the Cd-Rom, and some of the techniques used to develop these games were developed using Visual Basic.
E. OnuiriErnest, A. Oludele, Udegbe Andre + 3 more
journal unavailable
It was discovered that the game creation process was one that required time and loads of manpower in order to accomplish the tedious task of developing a rich and exciting game.
Developing Games That Learn shows in detail how to implement single-trial learning, illustrating its approach in board games Tic Tac Toe and a more complex game called Drop Four.
Sakshi Shukla, Rayan Dutta, Rudrani Mishra
International Journal of Advance Research and Innovative Ideas in Education
The project aims to provide some fun to user’s life whenever he is free or is bored with a simple game whose sole purpose is make players relax.
The developing games that learn is universally compatible with any devices to read, and is available in the book collection an online access to it is set as public so you can download it instantly.
The Media Reader is an essential sourcebook of key statements about transformations in media culture, which provides a framework for examining many of the key transformations in the contemporary media environment.
David Brackeen, Bret Barker, Laurence Vanhelswue
journal unavailable
Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D Graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.
The author's introduction to game analysis began with the colloquial names of games and then with learning ways to discover the content of hidden messages to experience and understand the roller-coaster quality of organizational as well as individual games.