Explore our curated selection of top research papers on Game Development. From cutting-edge technologies to new methodologies, these papers provide valuable insights for anyone passionate about game design and creation.
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Swati Singh, Amanpreet Kaur
2022 3rd International Conference on Computing, Analytics and Networks (ICAN)
It is researched that Unity is amongst most demanding game engines because of its largest users community and different interfaces and scripting languages of Unity are explored.
Rahmat Hidayat, M. W. A. bawono, M. J. Alibasa
2023 International Conference on Data Science and Its Applications (ICoDSA)
This paper proposes a method for developing games that combine Game Development Life Cycle (GDLC), Black Box Testing, and User Experience Testing (UEQ), and developed a game called âMalam Kliwon,â as a media for entertainment that also helps improve playersâ focus and decision-making.
M. Holly, Lisa Habich, Johanna Pirker
Proceedings of the 19th International Conference on the Foundations of Digital Games
This paper investigates the userâs learning experience and motivation, and the differences between traditional learning and game-based learning methods for teaching game development concepts, and indicates a significantly increased learning outcome for the game-based learning approach.
Ziming Li, Kristen Shinohara, R. Peiris
Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
This study worked with two VR game developers to explore the usability of the SoundVizVR Plugin and how it impacted the view on accessibility from the game developersâ perspectives.
G. Hristov, Diyana Kinaneva
2021 3rd International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)
The main pipeline followed when developing a game assets for video games is described, which significantly reduce the efforts of creating spectacular movies.
Hana Hadzifejzovic, Colt Morell, Tom Scholberg + 9 more
2023 IEEE Gaming, Entertainment, and Media Conference (GEM)
Preliminary findings demonstrate a promising trend with both the youth and facilitators positively welcoming the game and highlighting the value of the game in providing tangible, actionable tools for combating the pervasive issue of online hate narratives, and underscore the need for a larger study to further investigate the game's potential in fostering a more tolerant and understanding digital society.
Annakaisa Kultima
Proceedings of the 6th Annual International Conference on Game Jams, Hackathons, and Game Creation Events
It is proposed that the authors live in the era of game jams and the generation of game makers that have started their development careers within this era are native to game jams.
K. Sharif, S. Ameen
2021 International Conference on Software, Telecommunications and Computer Networks (SoftCOM)
This paper is intended to analyze and assess the most modern game engines and their key principles and highlights the recommendations and fundamental conclusions on some important types of game engines when used to implement serious games for education.
By analyzing and contextualizing different aspects of the Finnish game development scene, this article provides concrete examples of why we need cultural studies of game development and how game development cultures can be studied. The article follows a three-layer approach, first exploring some of the historical and political developments that have shaped forms of local game production. Second, a focus is placed on working cultures within the industry and attitudes toward crunch time, workâlife balance, and workplace regulation. Third, everyday strategies of organizing creative work are analy...
Sara Lutami Pardede, Fadel Ramli Athallah, Yahya Nur Huda + 1 more
[CEPAT] Journal of Computer Engineering: Progress, Application and Technology
This work aims to observe and review these four well-known pathfinding algorithms deeper and shows that these algorithms have been implemented in many game so that they are promising to be used in the future game development.
Sujacka Retno, Zeny Arsya Fortilla, Ilmi Suciani Sinambela
Gameology and Multimedia Expert
The final result of this project is a 2D platformer game that plays smoothly and provides an enjoyable gaming experience that offers attractive graphics, music and sound effects that liven up the atmosphere of the game.
Supara Grudpan, Keattikorn Samarnggoon, Jakob A. H. Baalsrud Hauge + 2 more
Int. J. Serious Games
A systematic approach to utilize elements of entertainment cooperative games to foster player engagement in SGs called âTransforming Game Premiseâ to overcome the difficulties and validate the guidelines by conducting two user studies.
Miriam Sturdee, Matthew Ivory, David A Ellis + 2 more
Proceedings of the 26th International Conference on Evaluation and Assessment in Software Engineering
Compared to published norms of software developers, game developers reported lower Openness, Conscientiousness, Extraversion and Agreeableness, but higher Neuroticism, and this work assessed responses on an International Personality Item Pool Five Factor Model scale and demographic questionnaire using factor analysis.
Aleena Chia
Critical Studies in Media Communication
Outlining the structuring force of game engines from game development and entertainment media to architecture, engineering, construction, and manufacturing, I speculate on the implications of engines for game workers and game studies.
Rickman Roedavan, Bambang Pudjoatmodjo, Y. Siradj + 2 more
Journal of ICT Research and Applications
A serious game development model adapted from the Game-Based Learning Foundation was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.
Mariana Lebron, R. G. Swab, Ryan Bruns
Organization Management Journal
How gamification is transforming recruitment, retention and training to resolve employee engagement challenges in the ever-changing workplace is highlighted to highlight how gamification is transforming recruitment, retention and training to resolve employee engagement challenges in the ever-changing workplace.
Gabriel C. Natucci, M. A. Borges
Anais Estendidos do XX SimpĂłsio Brasileiro de Games e Entretenimento Digital (SBGames Estendido 2021)
This work outlines the complexities of this challenge and suggests possible solutions based on high-impact studies to create quality games that excel both in player experience and learning.
Pedro Henrique G. N. Marques, LetĂcia Leal do Nascimento, T. Z. D. Valle
J. Interact. Syst.
The development of a serious board game is presented, thought to call attention of the prevention measures to reduce the risk of infection by SARS-CoV-2 and other respiratory viruses.
Derek Li
Journal of Advances in Artificial Intelligence
The unpredictable but seemingly exciting future for AI and video game development and the balance between creativity and automation is concluded.
Aeni Tasnim, Eka Damayanti, Ahmad Afiif
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini
The results show an increase in social development through traditional mallogo games for children aged 5-6 years at Ponre, Gantarang, Bulukumba, which provides a new perspective on childrenâssocial development through the traditional game method.
Gandhi Theofilus, M. H. Widianto
2021 3rd International Conference on Cybernetics and Intelligent System (ICORIS)
This paper aims to analyze and design Android traffic violations game-based learning, and according to the results of the questionnaires, this game can be a traffic education game.
Aditya Pahlevi, Ali Munir
JUMORA: Jurnal Moderasi Olahraga
The purpose of this study is to be able to determine whether there is an influence of small sided games and motor ability on athlete performance in volleyball games. The method in this study is an experimental method where the design of this study uses factorial design. The results of this study show that small-sided games training methods, block system programs and random system programs have a significant effect on games performance, small-sided games training has interactions with motor ability that have different effects on games. While the small-sided games training method block system an...
Amelia Roth, Daniel Lichtman
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology
The background, implementation and planned future developments of the toolkit are described, as well the contexts in which it has been used.
Louis-Etienne Dubois, Johanna Weststar
New Media & Society
This empirical study investigates the impact of servitizationâthat is, the transition from a product to a service-dominant logicâon the identity of video game developers.
A. Ăetin, Ebru Yılmaz İnce
The Eurasia Proceedings of Educational and Social Sciences
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Olli Sotamaa
journal unavailable
This chapter traces the different roles and functions playing games has for game developers and how working in a game studio changes their playing habits over time.
Manuj .
International Journal for Research in Applied Science and Engineering Technology
The result of coding a space shooter game is a fully functional and interactive game where players control a spaceship to combat enemy ships in a dynamic space environment, providing a complete and enjoyable gaming experience.
Jozef Kulik, Jen Beeston, P. Cairns
Proceedings of the 16th International Conference on the Foundations of Digital Games
This research identifies several difficulties that the game developers experience and describes how these difficulties are affected by knowledge and motivations of the individual developer, organisational attributes of the work environment, and the use of external resources such as drawing upon the experiences of players with disabilities.
Devang Jagdale
International Journal of Advanced Research in Science, Communication and Technology
The main goal of this paper is to explain how FSM works, how to create FSM and implement it in games using scripting or visual scripting, and how it can create intelligent AI agents.
A. Styhre, Björn RemnelandâWikhamn
Culture and Organization
A study of indie video game developers examines how the video game as agencement is composed of technical and narrative elements, and how the subject-formation process of the developer is bound up with the creation of video games.
M. Mustofa, Jordy Lasmana Putra, Chandra Kesuma
Computer Science (CO-SCIENCE)
The development of technology and information drives the acceleration of a very dynamic world. With this discovery, computer technology, which was created as a tool for human work, has now developed into a means of games, entertainment, communication and so on. In the entertainment sector, one of the most popular pieces of technology is the video game industry. However, information and knowledge regarding video game development is not very popular in Indonesia, especially about the Life Cycle in the video game development process. In addition, video games have a wide variety of genres and diff...
Kimberly Unger, J. Novak
journal unavailable
Explore a comprehensive examination of the art and technology of one of the fastest-growing segments of the game industry with GAME DEVELOPMENT ESSENTIALS: MOBILE GAME DEVELOPMENT. This ground breaking text walks readers through the overall process of designing videogames and applications for mobile and handheld hardware. Through coverage of team building, production, QA and a look at the black box of the publication process both for independent and publisher backed studios; readers learn the entire development process from initial concept to game design. Utilizing real-life examples, intervie...
A. Marks, J. Novak
journal unavailable
Game Audio Development tackles the complex world of audio by addressing all three major game audio disciplines: music composition, the creation of sound effects, and dialog performances.
Developing Serious Games is a practical handbook that explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types ofserious games, including military, academic, medical, and training & development.
Rick Hall, J. Novak
journal unavailable
This book takes a significant and valuable departure from traditional game development books by addressing MMOG development as a complex, multi-faceted, service-oriented business, instead of focusing solely on technical, artistic, or design techniques.
Urairat Maneerattanasak, Voraluk Shotlersak
2023 8th International STEM Education Conference (iSTEM-Ed)
Does learning accounting information systems through a business simulation game really build relationships among developed skills, perceived knowledge, and reality? The objective of this research is to primarily measure the attitude of perceived skills among students from vocational schools who voluntarily participated in the training program. The opinions were gathered from students enrolled in classes such as accounting software, accounting processes, and accounting profession seminars. The results revealed a high level of positive attitude towards the use of ICT in accounting information sy...
K. M
International Scientific Journal of Engineering and Management
The game process was guided traditionally by the game design document which means a document which contains all necessary information to support the team throughout the game development process.
VinĂcius Ferreira GalvĂŁo, Cristiano Maciel, Eunice Pereira Dos Santos Nunes + 1 more
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems
This study sought to create a framework and artifacts to support professionals, of all levels of expertise, during the game-creating process and are detailed further on how they can support the creation of empathic games that, via interaction, can be a tool to tackle difficult life subjects via interaction.
Syah Rizal Fauzy
INDEXIA
Implementasi dari Game Development Life Cycle (GDLC) dalam pembuatan game Buana Ruh adalah proses yang menggunakan metode yang terstruktur dan teratur dalam pembuatan game. GDLC terdiri dari beberapa tahap, seperti tahap inisialisasi, pra-produksi, produksi dan rilis aplikasi. Pada tahap inisialisasi, tim pengembang akan merencanakan konsep, gameplay, dan fitur yang akan digunakan dalam game. Pada tahap pra-produksi, tim pengembang akan menyiapkan konten visual dan audio serta menguji prototipe game. Pada tahap produksi, tim pengembang akan mengeksekusi rencana dan membuat konten yang dibutuhk...
H. Engström, P. Backlund
EAI Endorsed Trans. Serious Games
By explicating the game design component in serious games and relating it to the utility dimension the authors add to the understanding of the serious games from a game perspective, which is relevant to any development effort intending to use the persuasive and motivational power of games.
Xufeng Ma, Jianhua Yang
Mob. Inf. Syst.
This article combines mainstream intervention treatment methods, using C# programming language and Windows Presentation Foundation (WPF) development technology to develop Kinect-based somatosensory game modules that satisfies the training and rehabilitation needs of children with autism and has strong practical significance.
Dake Chen, Hanbin Wang, Yunhao Huo + 2 more
ArXiv
This paper proposes a multi-agent collaborative framework, dubbed GameGPT, to automate game development and presents a series of methods to mitigate the hallucination and redundancy in the planning, task identification, and implementation phases.
Sayid Adli Yakan
International Journal of Cyber and IT Service Management
The goal of this research was to figure out how artificial intelligence was progressing in the gaming business.
Kornchulee Sungkaew, Piyamas Lungban, Sirinya Lamhya
International Journal of Electrical and Computer Engineering (IJECE)
A new game development software engineering (GDSE) as a model for game development aims to complement and mitigate the shortcomings of traditional software development and the principles of human-computer interaction are now incorporated in the new model.
Habin Park, Daniel Lichtman, Oyewole Oyekoya
Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces
This research paper examines the development and utilization of "The Community Game Development Toolkit," a virtual reality (VR) game development tool, for the creation of interactive art experiences, and how artists utilize the Toolkit to construct art presentations.
Vitor Vieira Vasconcelos, Apinyapon Seingyai
Applied Environmental Education & Communication
Abstract The purpose of this article is to present the planning for sustainable development simulation game, developed to stimulate creativity and dialogue to achieve sustainable development goals (SDGs). The simulation game is targeted at practitioners and students in the field of planning, although it can be adapted to different contexts. The simulation game consists of four card decks (context, SDGs, implementation tools, and events) from which the players draw cards that will frame their storytelling and group debriefing. The article describes how the simulation game was played in a class ...
Rajeswari Obulam, Zofia K. Rybkowski
Proc. 29th Annual Conference of the International Group for Lean Construction (IGLC)
This â5S Puzzle gameâ simulation was created to present the topic in a way that is more aligned with the way construction companies practice by quantifying the impact of each successive step as the player(s) progress through each round.
Nsoga Mbom Jean-Jacques, Saah Handson Kewihnu, Kondo Moungole MAKAKE Freddy Maxence + 2 more
International Journal of Innovative Science and Research Technology (IJISRT)
When authors such as Branchesi (2007) and Barthes & Blanc-Maximin (2016) reflect on the opportunity to adapt the supranational principles set out in international conventions to the specific educational contexts of States, they consistently and insidiously highlight the need not necessarily to globalise heritage issues, but rather to consider them as a sum of their parts. This contribution focuses on primary education as a prerequisite for heritage development. Using an exploratory qualitative method, our study of history- geography and citizenship and moral education teachers seeks to identif...
J. Bayliss
2022 IEEE/ACM 6th International Workshop on Games and Software Engineering (GAS)
After studying data-oriented design, it has become clear that there is one core motivating concept behind DOD and that software exists to input, transform, and output data.
Ekim Tan
Urban Planning
This article analyzes possibilities for connecting individual city games for building a network of games working together to address complex city challenges through combining specialized games, and suggests that a collection of interfaces connecting to each other throughout the entire process is more effective than a single mobile phone app for all potential game interactions.