An agile methodology for teaching project management that utilizes the UX Process and related concepts to argue that traditional components of projects-strategies, teams, clients, deliverables, timelines, and benchmarks-must be refashioned into ultra-flexible heuristics that can be adapted to a variety of contingencies.
The popularity of agile frameworks for project management within a variety of professions necessitates new approaches to teaching project management. At the same time, the increased pervasiveness of digital technologies means that more and more projects will relate closely to the development of user experiences UX. To connect these two interests project management and UX, in the following article the author develops an agile methodology for teaching project management. This methodology utilizes the UX Process and related concepts e.g., preliminary research, prototyping, usability testing, and maintenance to argue that traditional components of projects-strategies, teams, clients, deliverables, timelines, and benchmarks-must be refashioned into ultra-flexible heuristics that can be adapted to a variety of contingencies.