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Game development for education

88 Citations•2017•
M. Gaydos, L. Seah, W. Neo
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Abstract

Two games, Sovereign City, and Valence, were designed and used in two different school sites to investigate how students learn in the context of a game-based curriculum. The games’ designs were intended to test a development model previously explained in SUG 36/13 whereby the researcher adopts the role of the designer and developer and teachers adopt the role of clients—a common relationship in commercial development.