Top Research Papers on Virtual Reality
Unlock the potential of Virtual Reality with our selection of top research papers. From immersive experiences to innovative applications, these papers provide a comprehensive understanding of VR. Perfect for researchers, developers, and enthusiasts alike, delve into the future of this exciting technology.
Looking for research-backed answers?Try AI Search
Analyzing augmented reality (AR) and virtual reality (VR) recent development in education
552 Citations 2023Abdullah M. Al‐Ansi, Mohammed Jaboob, Askar Garad + 3 more
Social Sciences & Humanities Open
Augmented Reality (AR) and Virtual Reality (VR) technologies have revolutionized learning approaches through immersive digital experience, interactive environment, simulation and engagement. Yet, these technologies are in developing stage and require massive investment and mass customization to meet the high demand in education. This comprehensive review aims to frame AR and VR development in education during the last twelve years. By adopting text mining and topic analysis approaches, a total of 1536 articles were selected for further analysis. These articles were selected from Scopus databas...
‘The persuasion effects of virtual reality (VR) and augmented reality (AR) video advertisements: A conceptual review’
135 Citations 2023Nirma Sadamali Jayawardena, Park Thaichon, Sara Quach + 2 more
Journal of Business Research
Using the social psychology theory of elaboration likelihood model (ELM), we present a conceptual model of persuading consumer attitudes through virtual and augmented reality advertisements. We begin this paper with a systematic literature review that assesses a number of theoretical and empirical papers that utilize ELM for virtual reality and augmented reality advertisements. The second section presents research prepositions that facilitate the investigation of consumer attitude persuasion through virtual reality and augmented reality advertisements. The authors identified six research prepo...
Augmented Reality (AR) and Virtual Reality (VR) Technology in Education: Media of Teaching and Learning: A Review
120 Citations 2023Tira Nur Fitria
International Journal of Computer and Information System (IJCIS)
The analysis shows that AR and VR are the solutions for teachers and students as a medium in the teaching and learning process, and there are several barriers to implementing AR and VR in educational institutions and some considerations.
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity
113 Citations 2020Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas + 1 more
Journal of the International Neuropsychological Society
The VR-EAL appears as an effective neuropsychological tool for the assessment of everyday cognitive functions, which has enhanced ecological validity, a highly pleasant testing experience, and does not induce cybersickness.
Immersive interactive technologies and virtual shopping experiences: Differences in consumer perceptions between augmented reality (AR) and virtual reality (VR)
129 Citations 2022Jung-Hwan Kim, Minjeong Kim, Minjung Park + 1 more
Telematics and Informatics
Based on the concepts of the Reality-Virtuality (RV) continuum and the stimulus-organism-response (SOR) framework, this study investigated differences between AR and VR in their effects on vividness/interactivity, a sense of presence, users' sensory brand app experience, attitude, and behavioral intention. For AR, participants downloaded an app to mobile phones. For VR, participants downloaded a VR app to smartphones attached to a Google Cardboard VR headset. Vividness and interactivity directly (or indirectly) impacted a sense of presence, sensory brand app experience, attitude towards techno...
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
117 Citations 2023Panagiotis Kourtesis, Josie Linnell, Rayaan Amir + 2 more
Virtual Worlds
The CSQ-VR is a valid assessment of cybersickness with superior psychometric properties to SSQ and VRSQ, and it benefits from examining pupil size, a biomarker of cybsickness.
Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018–2022)
105 Citations 2023Xiaoli Zhao, Yu Ze Ren, Kenny Cheah Soon Lee
SAGE Open
Bibliometric research shows that animation, 3D graphics, and sound may replace more traditional ways of schooling in the future and Virtual reality (VR) and augmented reality (AR) harness current technology to put digital content in the actual world, enabling consumers to have a more meaningful interaction with it on desktop or hand-held devices.
Augmented and Virtual Reality (AR/VR) for Education and Training in the AEC Industry: A Systematic Review of Research and Applications
176 Citations 2022Yi Tan, Wenyu Xu, Shenghan Li + 1 more
Buildings
A systematic review of AR/VR technologies for education and training in the AEC industry indicates that there are some limitations in the applications and insights into future trends are provided.
Virtual Reality
325 Citations 2020Isabell Wohlgenannt, Alexander Simons, Stefan Stieglitz
Business & Information Systems Engineering
Virtual reality, Augmented reality, Mixed reality, Extended reality, Immersive systems
The effectiveness of immersive virtual reality (VR) based mindfulness training on improvement mental-health in adults: A narrative systematic review
135 Citations 2022Jingni Ma, Dongrong Zhao, Naihong Xu + 1 more
EXPLORE
This review suggests that using VR to assist mindfulness training is an effective and innovative way to improve mental health conditions within the adult population.
Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method
119 Citations 2020Junjie Li, Yichun Jin, Shuai Lu + 2 more
Energy and Buildings
The results obtained show that in the context of changes to elements of a building’s spatial environment, human work efficiency is most related to the β rhythms at several test points and the right temporal lobe region of the brain, which provides a more accurate set of reference information for building space design based on occupant satisfaction and physical and mental health.
Virtual reality and mixed reality for second chance tourism
263 Citations 2020Alexandra Bec, Brent Moyle, Vikki Schaffer + 1 more
Tourism Management
The concept of second chance tourism and the role of innovative preservation methods such as virtual and mixed reality are introduced and the collation of data will provide indications on site preservation and impact mitigation via a second chance to reduce pressure on inherently fragile destinations.
Augmented Reality and Virtual Reality Displays: Perspectives and Challenges
417 Citations 2020Tao Zhan, Kun Yin, Jianghao Xiong + 2 more
iScience
The optical requirements in near-eye displays poised by the human visual system are analyzed and compared against the specifications of state-of-the-art devices and potential solutions to address these challenges are presented case by case.
Electronic, VR & Augmented Reality Games for Intervention in ADHD
105 Citations 2022Aikaterini Doulou, Athanasios Drigas
Technium Social Sciences Journal
Alternative forms of intervention are investigated, such as video games, with virtual or augmented reality environments that aim to improve the quality of life of these children.
Modern Virtual Reality Headsets
103 Citations 2020Vladislav Angelov, Emiliyan Petkov, Georgi Shipkovenski + 1 more
2020 International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)
This paper examines the classification of modern VR head-mounted displays (HMDs) and conducts a comparative analysis on an example of several relevant for today headsets, showing that overall HTC Vive Pro has the best qualities among the other devices.
Virtual reality and modern tourism
113 Citations 2020Almir Peštek, Maida Sarvan
Journal of Tourism Futures
It is suggested that VR can and probably will fundamentally change the way in which tourists’ experiences and requirements are managed entirely.
Augmented and Virtual Reality in Surgery
114 Citations 2020Mathilde R. Desselle, Ross Brown, Allan James + 3 more
Computing in Science & Engineering
Current and emerging technologies and applications in surgery, their benefits and challenges around immersion, spatial awareness and cognition, and their reported and projected use in learning environments, procedure planning and perioperative contexts and in the surgical theatre are explored.
Immersive multisensory virtual reality technologies for virtual tourism
106 Citations 2022Miguel Melo, Hugo Coelho, Guilherme Gonçalves + 4 more
Multimedia Systems
The capability of the VR system to make users feel physically present in the virtual environment contributes significantly to the development of positive emotions and enjoyment, which can contribute positively to the user’s consumer behaviour towards the touristic products and services.
Virtual reality and augmented reality displays: advances and future perspectives
117 Citations 2021Kun Yin, Ziqian He, Jianghao Xiong + 3 more
Journal of Physics Photonics
The system requirements based on visual and wearable comfort are defined and various VR and AR display architectures are analyzed and evaluated case by case, including some of the latest research progress and future perspectives.
Virtual reality and augmented reality in medical education: an umbrella review
115 Citations 2024Talía Tene, Diego Fabián Vique López, Paulina Elizabeth Valverde Aguirre + 2 more
Frontiers in Digital Health
The results indicate that VR is a prevalent tool in the research landscape of medical education technologies, with a positive trend toward enhancing educational outcomes, yet calls for more rigorous studies to establish definitive evidence of their efficacy.
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality
219 Citations 2022Mel Slater, Domna Banakou, Alejandro Beacco + 3 more
Frontiers in Virtual Reality
It is argued that Plausibility is the most interesting and complex illusion to understand and is worthy of significant more research.
A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences
106 Citations 2021Matt C. Howard, Elise C. Van Zandt
Virtual Reality
It is supported that VR sickness produces unequal effects across multiple individual differences, and these effects appear resilient across applications of VR programs, and further research is needed to develop theory and identify explanatory mechanisms that detail these relationships.
Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings
237 Citations 2023Marileen Kouijzer, Hanneke Kip, Yvonne H. A. Bouman + 1 more
Implementation Science Communications
It is recommended that the implementation of VR entails the entire process, from identifying barriers to developing and employing a coherent, multi-level implementation intervention with suitable strategies, which in turn might result in increased uptake and use of VR technologies that are of added value for healthcare practice.
Does virtual reality attract visitors? The mediating effect of presence on consumer response in virtual reality tourism advertising
134 Citations 2020Wai Lo, Ka Lun Benjamin Cheng
Information Technology & Tourism
It is found that the use of Cardboard goggles did not produce a significantly greater sense of presence in the experience of advertorial viewers, which supports the hypothesis that presence plays a mediating role in the relationship between theUse of VR in tourism advertising and consumer response.
COVID-19 and fertility: a virtual reality
115 Citations 2020George Anifandis, Christina I. Messini, Alexandros Daponte + 1 more
Reproductive BioMedicine Online
The COVID-19 pandemic is an extraordinary global situation, and all countries have adopted their own strategies to diminish and eliminate the spread of the virus. All measures are in line with the recommendations provided by the World Health Organization. Scientific societies, such as the European Society for Human Reproduction and Embryology and American Society for Reproductive Medicine, have provided recommendations and guidance to overcome and flatten the growing curve of infection in patients who undergo IVF treatments. Although there is as yet no evidence that the virus causing COVID-19 ...
Restoration in a virtual reality forest environment
197 Citations 2020Osmo Mattila, Arto Korhonen, Essi Pöyry + 3 more
Computers in Human Behavior
The results imply that VR technology could have an effective restorative function during a school or work day when there is no access to highly restorative natural environments.
Virtual Reality for Emotion Elicitation – A Review
136 Citations 2022Rukshani Somarathna, Tomasz Bednarz, Gelareh Mohammadi
IEEE Transactions on Affective Computing
To what extent VR virtual environments, videos, games, tasks, avatar, images, and 360-degree panoramas can elicit emotions is evaluated and the VR's potential to evoke emotions effectively and naturally by generating motivational and empathy mechanisms makes it an ecologically valid paradigm to study emotions.
A design methodology for affective Virtual Reality
113 Citations 2022Nicolò Dozio, Federica Marcolin, Giulia Wally Scurati + 6 more
International Journal of Human-Computer Studies
In the era of ‘metaverse’, virtual environments are gaining popularity among new multimedia contents and are also recognized as a valuable means to deliver emotional content. This is favoured by cost reduction, availability and acceptance by end-users of virtual reality technology. Creating effective virtual environments can be achieved by exploiting several opportunities: creating artificial worlds able to generate different stories, mixing sensory cues, and making the whole interactive. The design space for creating emotional virtual environments is ample, and no clear idea of how to integra...
The Ethics of Realism in Virtual and Augmented Reality
386 Citations 2020Mel Slater, Cristina Gonzalez-Liencres, Patrick Haggard + 11 more
Frontiers in Virtual Reality
A review of ethical issues in virtual and augmented reality.
Virtual and augmented reality for biomedical applications
324 Citations 2021Mythreye Venkatesan, Harini Mohan, Justin Ryan + 4 more
Cell Reports Medicine
The presented XR platforms will be useful for biomedical education, medical training, surgical guidance, and molecular data visualization to enhance trainees’ and students’ learning, medical operation accuracy, and the comprehensibility of complex biological systems.
Virtual and Augmented Reality in Cardiovascular Care
109 Citations 2021Christian Jung, Georg Wolff, Bernhard Wernly + 7 more
JACC. Cardiovascular imaging
The current and future role of VR and AR in different fields within cardiology, its challenges, and perspectives are summarized.
Industrial Security Solution for Virtual Reality
130 Citations 2020Zhihan Lv, Dongliang Chen, Ranran Lou + 1 more
IEEE Internet of Things Journal
The CSWC-SVM algorithm constructed in this study performs well in response to the attack of the industrial control system in the virtual reality simulation environment, which provides practical significance for the application of virtual reality in industrial monitoring.
Virtual Reality Therapy in Mental Health
319 Citations 2021Paul M.G. Emmelkamp, Katharina Meyerbröker
Annual Review of Clinical Psychology
An accessible understanding of why virtual reality therapy is important for future practice is provided, given its potential to provide clinically relevant information associated with the assessment and treatment of people suffering from mental illness.
A Review of Telepresence, Virtual Reality, and Augmented Reality Applied to Clinical Care
135 Citations 2020Donald M. Hilty, Karan Randhawa, Marlene M. Maheu + 4 more
Journal of Technology in Behavioral Science
This scoping review article explores the application of telepresence (TPr), virtual reality (VR), and augmented reality (AR) to clinical care and found 85 papers directly relevant to the concepts.
Virtual Reality and Augmented Reality—Translating Surgical Training into Surgical Technique
165 Citations 2020R. Randall McKnight, Christian A. Péan, J. Stewart Buck + 3 more
Current Reviews in Musculoskeletal Medicine
Surgical training is changing: AR and VR will become mainstays of future training efforts, and more evidence is needed to determine which training technology translates to improved clinical performance.
Advances in immersive virtual reality interventions for mental disorders: A new reality?
137 Citations 2021Chris Geraets, Elisabeth C. D. van der Stouwe, Roos Pot-Kolder + 1 more
Current Opinion in Psychology
Current advances in immersive VR-based therapies for mental disorders are reviewed, but further well-designed studies are needed that use novel techniques and investigate efficacy, efficiency, and cost-effectiveness of VR interventions compared with current treatments.
Augmented reality and virtual reality displays: emerging technologies and future perspectives
1151 Citations 2021Jianghao Xiong, En‐Lin Hsiang, Ziqian He + 2 more
Light Science & Applications
This review discusses how emerging holographic optical elements and lithography-based devices are enhancing the performances of augmented reality and virtual reality displays with glasses-like form factor and casts a perspective on potential developments and research directions of these photonic devices for future AR and VR displays.
Virtual reality and augmented reality in social learning spaces: a literature review
374 Citations 2020Anthony Scavarelli, Ali Arya, Robert J. Teather
Virtual Reality
This survey explores Virtual Reality and Augmented Reality within social learning spaces, such as classrooms and museums, while also extending into relevant social interaction concepts found within more reality-based and social immersive media frameworks.
Holographic techniques for augmented reality and virtual reality near-eye displays
110 Citations 2022Jae‐Hyeung Park, Byoungho Lee
Light Advanced Manufacturing
Various applications are introduced, such as static holographic optical components and dynamic holographic display devices, providing a comprehensive overview of holographic techniques that are applied to AR and VR near-eye displays.
The Effects of Virtual Reality, Augmented Reality, and Mixed Reality as Training Enhancement Methods: A Meta-Analysis
512 Citations 2020Alexandra D. Kaplan, Jessica Cruit, Mica R. Endsley + 3 more
Human Factors The Journal of the Human Factors and Ergonomics Society
A meta-analysis of the presently available, empirical findings on transfer of training from virtual (VR), augmented (AR), and mixed reality (MR) and extended reality (XR)-based training found that extended realities are as effective of a training mechanism as the commonly accepted methods.