Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
107 Citations•2020•
Frida André, Niroshani Broman, Anders Håkansson
This study showed a prevalence measure of addicted gamers as 1.2 percent, male gender was associated to problematic and addictive gaming, and loneliness was associated with both engaged-, problem- and addictiveGaming.
Abstract
The results of this study indicate that both highly engaged gamers, problem gamers and addicted gamers all experience loneliness and psychological distress to a greater extent than the remaining study participants. This adds to the knowledge of prevalence and features of gaming disorder. Additionally, preferably longitudinal research is needed in order to understand causality.