Grasping reality through illusion---interactive graphics serving science
Published 1 January 1988Open access
Frederick P. Brooks
Citations228
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TL;DR
A shells-of-certainty model for knowledge of virtual-worlds research, the construction of real-time 3-D illusions by computer graphics, and some observations about interfaces to virtual worlds are proposed.
Abstract
I treat three related subjects: virtual-worlds research—the construction of real-time 3-D illusions by computer graphics; some observations about interfaces to virtual worlds; and the coming application of virtual-worlds techniques to the enhancement of scientific computing.
Keywords
Computer ScienceEngineering
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