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Virtual Reality Systems

Encyclopedia of Computer Graphics and GamesPublished 1 January 2024
Newton Lee
Citations177

Abstract

Part 1 Introduction: virtual reality - definitions, history, applications, M.A. Gigante virtual reality - enabling technologies, M.A. Gigante. Part 2 Systems: supervision - a parallel architecture for virtual reality, C. Grimsdale virtual reality products, T.W. Rowley a computational model for the stereoscopic optics of a head-mounted display, W. Robinett and J.P. Rolland a comprehensive virtual reality environment laboratory facility, R.S. Kalawsky. Part 3 Techniques: gesture driven interaction as a human factor in virtual environments - an approach with neural networks, K. Vaananen and K. Bohm using physical constraints in a virtual environment, M.J. Papper and M.A. Gigante device synchronization using an optimal linear filter, M. Friedmann, et al. Part 4 Applications: virtual reality techniques in flight simulation, J.A. Vince using virtual reality techniques in the animation process, D. Thalmann dynamic fisheye information visualization, K.M. Fairchild, et al virtual reality - a tool for telepresence and human factors research, R.J. Stone critical aspects of visually coupled systems, R.S. Kalawsky AVIARY - a generic virtual reality interface for real applications, A.J. West, et al using gestures to control a virtual arm, M.J. Papper and M.A. Gigante. Part 5 Theory and modelling: toward three-dimensional graphical models of reality, P. quarendon. Part 6 Ethics and societal implications: back to the cave - cultural perspectives on virtual reality to the treatment of mental disorders, L.J. Whalley. Appendix: virtual reality software systems, C. McNaughton.

Keywords

Computer Science