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The Value of Virtual Assets - The Role of Game Characters in MMOGs

International journal of business science & applied management.Published 1 January 2007Open access
Tony Manninen, Tomi Kujanpää
Citations72
SJR quartileQ3
SJR score0.40
SNIP0.55
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TL;DR

By using the motivational framework with the game characters as focal point, this paper will point out the specific value structures that emerge in contemporary MMOGs.

Abstract

Game character, or avatar, acts as the nexus of virtual assets that the player collects and produces while exploring online game worlds. What is the value of this virtual identity in the online game community? Furthermore, what are the components of play that provide added-value to the players? The evolution of Massively Multiplayer Online Games (MMOGs) has been dramatic for the past 30 years. What has remained stable, however, is the role of game characters as the main channel for value growth and perception. In this paper, we apply game studies background in order to offer implications that would contribute to the field of business. By using the motivational framework with the game characters as focal point, we will point out the specific value structures that emerge in contemporary MMOGs.

Keywords

Social Sciences