The propensity to disrupt and the disruption nucleolus of a characteristic function game
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TL;DR
The “disruption nucleolus” of ann-person game is proposed, a generalisation of the concept of an individual player's "propensity to disrupt" a payoff vector in a three-person characteristic function game.
Abstract
Gately [1974] recently introduced the concept of an individual player's "propensity to disrupt" a payoff vector in a three-person characteristic function game. As a generalisation of this concept we propose the "disruption nucleolus" of ann-person game. The properties and computational possibilities of this concept are analogous to those of the nucleolus itself. Two numerical examples are given.
