login

MUST: A Method for Participatory Design

Human-Computer InteractionPublished 1 June 1998
Finn Kensing, Jesper Simonsen, Keld Bødker
Citations61
SJR quartileQ1
SJR score1.03
SNIP1.76

TL;DR

The article describes the application area and perspective of the MUST method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process.

Abstract

The article presents a conceptual framework and a coherent method for design in an organizational context within the participatory design tradition. The MUST method has been developed throughout 10 projects in Danish and American organizations, and it has recently been evaluated and adopted by 3 Danish organizations. The method is based on thorough participation with users and managers, and it combines the use of ethnographic techniques and intervention. The article describes the application area and perspective of the method, presents 6 general principles on which the method is based, and describes 5 main activities providing a stepwise decision-making process in the overall design process. Each of the main activities are illustrated by an example taken from our last project. The article concludes by summing up the

Keywords

Social SciencesBusiness, Management and AccountingComputer Science