Estimating Production Time of Touchless Hand Drawing Gestures
Lecture notes in computer sciencePublished 1 January 2015Open access
Orlando Erazo, José A. Pino, Pedro Antunes
Citations6
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
TL;DR
The hypothesis that CLC, Isokoski’s and KLM can be adapted to touchless hand gestures is supported and new parameters were added to the existing models with empirical values drawn from experiments with users.
Abstract
International audience
Keywords
Computer ScienceNeuroscience
Journal of Experimental Psychology GeneralThe information capacity of the human motor system in controlling the amplitude of movement.
6,321 Citations1992Paul M. Fitts
The experiments reported in the present paper extend the theory to the human motor system, including the visual and proprioceptive feedback loops that permit S to monitor his own activity and create an experimental situation in which it is reasonable to assume that performance is limited primarily by the capacity of the motor system.
Communications of the ACMThe keystroke-level model for user performance time with interactive systems
1,165 Citations1980Stuart K. Card, Thomas P. Moran +1 more
There are ~eg:N ms:poets of aser~emt,xu{er ~rforma~ce tha~ sys*em designers sh~d sys~emarka{~ ~ e r.
Beyond Fitts' law
399 Citations1997Johnny Accot, Shumin Zhai
A great number of studies have verified and / or applied Fitts' law to HCI problems, making Fitt's' law one of the most intensively studied topic in the HCI literature.
mirracle: An augmented reality magic mirror system for anatomy education
211 Citations2012Tobias Blum, Valerie Kleeberger +2 more
An augmented reality magic mirror for teaching anatomy that uses a depth camera to track the pose of a user standing in front of a large display and a volume visualization of a CT dataset is augmented onto the user, creating the illusion that the user can look into his body.
Modeling human performance of pen stroke gestures
159 Citations2007Xiang Cao, Shumin Zhai
The CLC model, computed from the properties of Curves, Line segments, and Corners in a gesture stroke, may serve as a foundation for the design and evaluation of existing and future gesture-based user interfaces at the basic motor control efficiency level.
Performance measurements for the Microsoft Kinect skeleton
127 Citations2012Mark Livingston, Jay Sebastian +2 more
The Microsoft Kinect for Xbox 360 provides a convenient and inexpensive depth sensor and, with the Microsoft software development kit, a skeleton tracker, which has great potential to be useful as virtual environment control interfaces for avatars or for viewpoint control.
Keystroke-level model for advanced mobile phone interaction
122 Citations2007Paul Holleis, Friederike E. L. Otto +2 more
This paper extends the known KLM by identifying basic interaction elements for mobile phones and gives estimates for expert user performance derived from several user tests.
Elsevier eBooksMotor Behavior Models for Human-Computer Interaction
96 Citations2003I. Scott MacKenzie
The models discussed emerged from basic research in experimental psychology, whereas others emerged from, and were motivated by, the specific need in HCI to model the interaction between users and physical devices, such as mice and keyboards.
A comparative evaluation of finger and pen stroke gestures
74 Citations2012Huawei Tu, Xiangshi Ren +1 more
The findings show that half of the features tested were performed well enough by the finger, which suggests that "finger friendly" systems should exploit these features when designing finger interfaces and avoid using the other features in which the finger does not perform as well as the pen.
Lecture notes in computer scienceEstimating the Perceived Difficulty of Pen Gestures
64 Citations2011Radu-Daniel Vatavu, Daniel Vogel +2 more
The empirical results show that users perceive the execution difficulty of single stroke gestures consistently, and execution difficulty is highly correlated with gesture production time, and two simple rules for estimating execution difficulty are designed.
Model for unistroke writing time
56 Citations2001Poika Isokoski
A simple descriptive model for predicting the writing time for an expert user on any given unistroke alphabet thus enabling sounder argumentation on the properties of different writing methods.
Comparison of gestural, touch, and mouse interaction with Fitts' law
52 Citations2013Lawrence Sambrooks, Brett Wilkinson
The results found that gestural interaction performed much worse than touch and mouse interaction and recorded 3 times as many miss-selections as Fitts' law.
Lecture notes in computer scienceUsing Kinect for 2D and 3D Pointing Tasks: Performance Evaluation
51 Citations2013Alexandros Pino, Evangelos Tzemis +2 more
It is shown that the Kinect, operated by the user's hand and voice, is a suitable and effective input method for pointing and clicking, especially in 3D tasks.
A quantitative quality model for gesture based user interfaces
37 Citations2011Kayne Barclay, Danny Wei +2 more
A model that reflects the usability of a gesture based interface is proposed, in order to evaluate and improve a gesture-controlled system.
Magic Mirror for Neurorehabilitation of People with Upper Limb Dysfunction Using Kinect
34 Citations2014Orlando Erazo, José A. Pino +3 more
The proposed application is composed of three routines that allow patients to train their injured upper limbs to reach and grasp objects and includes nine functions that received positive evaluations.
Lecture notes in computer sciencePointing in the Air: Measuring the Effect of Hand Selection Strategies on Performance and Effort
24 Citations2013Matthias Schwaller, Denis Lalanne
The research presented in this paper aims at measuring the effect of selection strategies on free-hand pointing performance and effort.
Predicting Task Execution Time on Natural User Interfaces based on Touchless Hand Gestures
21 Citations2015Orlando Erazo, José A. Pino
A model based on KLM to predict performance time for doing tasks using this interface type should be helpful to software designers to carry out usability assessments by predicting performance time without user participation.
Proceedings of the Human Factors and Ergonomics Society Annual MeetingFitts’ Law in 3D Space with Coordinated Hand Movements
17 Citations2012Xiaolu Zeng, Alan Hedge +1 more
The impact of gain change on perceiving one's own actions
12 Citations2008Christine Sutter, Jochen Müsseler +3 more
An experiment using a digitizer tablet, in which different gains are introduced between the hand movement and the intended action effect presented on a display, supported the view that what counts for a successful tool use is the representation of the distal effect, not the proximal effect.
IEEE Latin America TransactionsEstimating the Difficulty of Touchless Hand Gestures
9 Citations2014Orlando Erazo, José A. Pino
It is found that well-defined changes of directions (or corners) influence the speed for performing a gesture, thus users need more time to execute the gesture.
Your left hand can do it too!
7 Citations2013Michelle Annett, Walter F. Bischof
The study found that touchscreen gestures transfer, and do so symmetrically, Regardless of the hand used during training, gestures were performed with a comparable level of error and speed by the untrained hand, even after 24 hours.
