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A generic proxy system for networked computer games

Published 16 April 2002
Martin Mauve, Stefan Fischer, Joerg Widmer
Citations104

TL;DR

This work-in-progress report describes how a proxy system for networked computer games can help with providing congestion control, achieving robustness, minimizing the impact of network delay and providing fairness.

Abstract

In this work-in-progress report we present the general outline of a research project which aims at providing proxy support for networked computer games. The problems of both client-server and fully replicated architectures are discussed and we reason that employing proxy technology, which has been successfully used for other networked applications, is advantageous for this class of applications as well. In particular we describe how a proxy system for networked computer games can help with providing congestion control, achieving robustness, minimizing the impact of network delay and providing fairness.

Keywords

Computer Science