Fast isocontouring for improved interactivity
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TL;DR
An isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets and a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes is described.
Abstract
We present an isocontouring algorithm which is near-optimal for real-time interaction and modification of isovalues in large datasets. A preprocessing step selects a subset S of the cells which are considered as seed cells. Given a particular isovalue, all cells in S which intersect the given isocontour are extracted using a high-performance range search. Each connected component is swept out using a fast isocontour propagation algorithm. The computational complexity for the repeated action of seed point selection and isocontour propagation is O(log n'+k), where n' is the size of S and k is the size of the output. In the worst case, n'=O(n), where n is the number of cells, while in practical cases, n' is smaller than n by one to two orders of magnitude. The general case of seed set construction for a convex complex of cells is described, in addition to a specialized algorithm suitable for meshes of regular topology, including rectilinear and curvilinear meshes.
