Digital cityscapes : merging digital and urban playspaces
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TL;DR
This book discusses the development of Location-Based Mobile Gaming in Learning and Assessment Environments, and the role of Role-Play in Pervasive Location-based Mobile Games.
Abstract
Contents: Adriana de Souza e Silva/Daniel M. Sutko: Merging Digital and Urban Playspaces: An Introduction to the Field - Eric Gordon: Redefining the Local: The Distinction between Located Information and Local Knowledge in Location-Based Games - Li Xiong/Rabindra Ratan/Dmitri Williams: Location-Based Mobile Games: A Theoretical Framework for Research - Michiel de Lange: From Always-On to Always-There: Locative Media as Playful Technologies - Adriana de Souza e Silva/Daniel M. Sutko: On the Social and Political Implications of Hybrid Reality Gaming: An Interview with Matt Adams from Blast Theory - Larissa Hjorth: The Politics of Being Mobile: A Case Study of a Different Model for Conceptualizing Mobility, Gaming, and Play - Christian Licoppe/Yoriko Inada: Mediated Co-Proximity and Its Dangers in a Location-Aware Community: A Case of Stalking - Frans Mayra/Petri Lankoski: Play in Hybrid Reality: Alternative Approaches to Game Design - Katerina Diamantaki/Charalampos Rizopoulos/Dimitris Charitos/Nikos Tsianos: LOCUNET: Location-Based Games as Media Communicating Social Meaning - Nicolas Nova/Fabien Girardin: Framing the Issues for the Design of Location-Based Games - Sebastian Matyas/Christian Matyas/Hiroko Mitarai/Maiko Kamata/Peter Kiefer/Christoph Schlieder: Designing Location-Based Mobile Games: The CityExplorer Case Study - Robert W. Sweeny/Ryan M. Patton: CitySneak: Play, Pedagogy, and Surveillance - Tom Soderlund: Proximity Gaming: New forms of Wireless Network Gaming - Shaun Cashman/Christin Gulick Phelps: The Role of Role-Play in Pervasive Location-Based Mobile Games - Girlie C. Delacruz/Gregory K. W. K. Chung/Eva L. Baker: Finding a Place: Developments of Location-Based Mobile Gaming in Learning and Assessment Environments - Hannamari Saarenpaa: Using Pervasive Games in Education: A Case Study of the Educational Mobile Game MathX - John Martin: Gaming the Wild: Developing Augmented Reality Games on Handhelds for an Outdoor Summer Camp - Wilfried Admiraal/Sanne Akkerman/Jantina Huizenga/Henk van Zeijts: Location-Based Technology and Game-Based Learning in Secondary Education: Learning about Medieval Amsterdam - Deanna P. Dannels/Adriana de Souza e Silva: OnSite and Engaged: Hybrid-Reality Gaming in Communication across the Curriculum Initiatives.
