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Simulations in English Language Teaching: A Cooperative Approach

Simulation & GamingPublished 1 June 1991
Michael Carrier
Citations9
SJR quartileQ2
SJR score0.50
SNIP1.03

TL;DR

The case for fluency goals in language teaching is argued, as opposed to a narrow focus on discrete-point language teaching, and examples of classroom methodologies based on available simulations are provided.

Abstract

This article deals with the methodology of computer-assisted simulations for English language teaching, stressing the need for cooperative group approaches to a communication-based problem-solving activity. It argues the case for fluency goals in language teaching, as opposed to a narrow focus on discrete-point language teaching, and provides examples of classroom methodologies based on available simulations.

Keywords

PsychologyArts and Humanities