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Patterns in game design

Published 21 December 2004
Staffan Björk, Jussi Holopainen
Citations486

TL;DR

An Activity-Based Framework for Describing Games and Game Design Patterns for Meta Games, Replayability, and Learning Curves is presented.

Abstract

PART I BACKGROUND 1 Introduction 2 An Activity-Based Framework for Describing Games 3 Game Design Patterns PART II THE PATTERN 4 Using Design Patterns 5 Game Design Patterns for Game Elements 6 Game Design Patterns for Resource and Resource Management 7 Game Design Patterns for Information, Communication, and Presentation 8 Actions and Events Patterns 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns 10 Game Design Patterns for Social Interaction 11 Game Design Patterns for Goals 12 Game Design Patterns for Goal Structures 13 Game Design Patterns for Game Sessions 14 Game Design Patterns for Game Mastery and Balancing 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves

Keywords

PsychologySocial Sciences