Delaunay Triangular Meshes in Convex Polygons
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TL;DR
An algorithm for producing a triangular mesh in a convex polygon is presented and the expected time complexity is shown to be linear in the number of triangles in the mesh.
Abstract
An algorithm for producing a triangular mesh in a convex polygon is presented. It is used in a method for the finite element triangulation of a complex polygonal region of the plane in which the region is decomposed into convex polygons. The interior vertices of the mesh are chosen to be on a quasi-uniform grid, different mesh spacings are specified for the edges of the polygon, and the mesh is a Delaunay triangulation. The correctness of the algorithm is proved and the expected time complexity is shown to be linear in the number of triangles in the mesh.
