The effects of sequential combinations of virtual experience, direct experience, and indirect experience: the moderating roles of need for touch and product involvement
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Abstract
This study explored the effects of sequential combinations of consumer experiences. Four kinds of sequential combinations of consumer experiences were designed: exposing to escapist virtual experience preceding direct experience (VEescapist → DE), exposing to education virtual experience preceding direct experience (VEeducation → DE), exposing to escapist virtual experience preceding indirect experience (VEescapist → IDE), and exposing to education virtual experience preceding indirect experience (VEeducation → IDE). The results indicated that "VEescapist → IDE" produces the highest product knowledge and brand attitude; "VEescapist → DE" produces the lowest perceived risk. Additionally, the moderating roles of need for touch and product involvement also explored. For the high need for touch, "VEescapist → IDE" produces the highest product knowledge and "VEescapist → DE" produces the lowest perceived risk; for the high product involvement, "VEescapist → IDE" produces the highest product knowledge and brand attitude and "VEescapist → DE" produces the lowest perceived risk.
