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Computer animation of human walking: a survey

The Journal of Visualization and Computer AnimationPublished 1 January 1999
Franck Multon, Laure France, Marie-Paule Cani-Gascuel, Giles Debunne
Citations146

TL;DR

The set of techniques developed in Computer Graphics for animating human walking is surveyed, focusing on the evolution from purely kinematic «knowledge-based" methods to approaches that incorporate dynamics constraints, or use dynamics simulations to generate motion.

Abstract

This paper surveys the set of techniques developed in computer graphics for animating human walking. First we focus on the evolution from purely kinematic 'knowledge-based' methods to approaches that incorporate dynamic constraints or use dynamic simulations to generate motion. Then we review the recent advances in motion editing that enable the control of complex animations by interactively blending and tuning synthetic or captured motions. Copyright © 1999 John Wiley & Sons, Ltd.

Keywords

Computer ScienceEngineering