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AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

Published 25 January 1996
Mark Watson
Citations9

TL;DR

This paper presents a framework for Specifying VR Worlds, a implementation of the VR Agent Toolkit in C++, and some ideas for Programming Projects.

Abstract

Abstract Framework for Specifying VR Worlds. Multiparadigm Programming. Introduction to the VR Agent Toolkit. Implementation of the VR Agent Toolkit in C++. Text-Based Spaceship Simulation: Trade Commodities and Avoid Enemy Ships. Space Simulation Implemented with 3D Graphics for RenderWare. Space Simulation Implemented with 3D Graphics for OpenGL. Space Game Implemented with 2D Graphics for Windows. Space Game Implemented with 2D Graphics for Macintosh. Space Game Implemented with 2D Graphics for UNIX X Windows. Ideas for Programming Projects. Appendix. Annotated Bibliography. Index.

Keywords

Computer ScienceEngineering