Task Learning Using Graphical Programming and Human Demonstrations
Generate an AI Snapshot to get a quick, structured summary of this paper.
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
TL;DR
This paper proposes to extend the classical PbD approach with a graphical language that makes robot coaching easier and is based on graphical programming where the user designs complex robot tasks by using a set of low-level action primitives.
Abstract
The next generation of robots will have to learn new tasks or refine the existing ones through direct interaction with the environment or through a teaching/coaching process in programming by demonstration (PbD) and learning by instruction frameworks. In this paper, we propose to extend the classical PbD approach with a graphical language that makes robot coaching easier. The main idea is based on graphical programming where the user designs complex robot tasks by using a set of low-level action primitives. Different to other systems, our action primitives are made general and flexible so that the user can train them online and therefore easily design high level tasks
