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Spoof, Spam, Lurk, and Lag: the Aesthetics of Text-based Virtual Realities

Journal of Computer-Mediated CommunicationPublished 23 June 2006
Lee-Ellen Marvin
Citations109
SJR quartileQ1
SJR score2.22
SNIP2.16

TL;DR

This paper explores communication in six text-based virtual realities through four items of jargon: spoof, spam, lurk, and lag to suggest that these articulated aesthetics serve as rules for proper behavior, markers of experience and belonging, metaphor for poetic expression and resources for play and challenge within the community.

Abstract

This paper explores communication in six text-based virtual realities through four items of jargon: spoof, spam, lurk, and lag. Research was conducted using the ethnographic tools of participant-observation and close analysis of actual interactions of MOOs (Multiple-user Object Oriented environments). Examples of how these terms are used in real-time interaction were analyzed for what they communicate about the aesthetics of interaction. Close examination suggests that these articulated aesthetics serve as rules for proper behavior, markers of experience and belonging, metaphor for poetic expression and resources for play and challenge within the community.

Keywords

PsychologySocial Sciences