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Bootstrapping from Game Tree Search

Published 7 December 2009
Joel Veness, David Silver, Alan Blair, William W. Cohen
Citations48

TL;DR

This paper introduces a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search, and implemented this algorithm in a chess program Meep, using a linear heuristic function.

Abstract

In this paper we introduce a new algorithm for updating the parameters of a heuristic evaluation function, by updating the heuristic towards the values computed by an alpha-beta search. Our algorithm differs from previous approaches to learning from search, such as Samuel’s checkers player and the TD-Leaf algorithm, in two key ways. First, we update all nodes in the search tree, rather than a single node. Second, we use the outcome of a deep search, instead of the outcome of a subsequent search, as the training signal for the evaluation function. We implemented our algorithm in a chess program Meep, using a linear heuristic function. After initialising its weight vector to small random values, Meep was able to learn high quality weights from self-play alone. When tested online against human opponents, Meep played at a master level, the best performance of any chess program with a heuristic learned entirely from self-play. 1

Keywords

PsychologyComputer ScienceEconomics, Econometrics and Finance