The go-go interaction technique
Published 1 January 1996
Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst, Tadao Ichikawa
Citations810
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
TL;DR
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user’s arm and non-linear mapping for reaching and manipulating distant objects and allows for seamless direct manipulation of both nearby objects and those at a distance.
Abstract
The Go-Go immersive interaction technique uses the metaphor of interactively growing the user’s arm and non-linear mapping for reaching and manipulating distant objects. Unlike others, our technique allows for seamless direct manipulation of both nearby objects and those at a distance.
Keywords
Computer Science
Virtual reality on a WIM
890 Citations1995Richard Stoakley, Matthew J. Conway +1 more
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment and calls this interface technique the Worlds in Miniature (WIM) metaphor, which can use the WIM as a tool for manipulating objects in thevirtual environment.
Rapid controlled movement through a virtual 3D workspace
313 Citations1990Jock D. Mackinlay, Stuart K. Card +1 more
A new technique for targeted viewpoint movement that is rapid motion over distances that slows as the viewpoint approaches the target object, and can be used with 2D and multidimensional input devices and extended to move objects in the workspace.
Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE<title>Embedding the 2D interaction metaphor in a real 3D virtual environment</title>
86 Citations1995Ian G. Angus, Henry A. Sowizral
This paper describes a realistic virtual computer/personal digital assistant that is able to represent the familiar flat screen human computer interaction metaphor within the VR context and describes some applications which made use of it.
ISAAC: A Virtual Environment Tool for the Interactive Construction of Virtual Worlds
52 Citations1995Mark Mine
ISAAC is a scene composition application for the interactive construction of virtual worlds and has been designed to overcome some of the limitations of working in a virtual environment and to take advantage of the natural and intuitive forms of interaction available in avirtual world.
Nonlinear interactive motion control techniques for virtual space navigation
35 Citations2002D. Song, Michael L. Norman
Nonlinear motion control techniques that allow fast and intuitive control of the viewpoint as well as the hand position within a virtual workspace are presented and application in the Cosmic Explorer, a virtual reality visualization system in cosmology shows that users adapt to these techniques instantly and their responses are rather positive.
Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE<title>Gestural interaction in a virtual environment</title>
28 Citations1994Richard H. Jacoby, Mark Ferneau +1 more
A simple algorithm for recognizing gestures for use in two applications: automotive design and visualization of atmospheric data and the rates at which the gestures are made and the rate and direction of hand movement while making the gestures is calculated.
