Playing for Real
American Journal of Preventive MedicinePublished 1 January 2008Open access
Tom Baranowski, Richard Buday, Debbe Thompson, Janice Baranowski
Citations1,001
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
TL;DR
Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.
Abstract
Research is needed on the optimal use of game-based stories, fantasy, interactivity, and behavior change technology in promoting health-related behavior change.
Keywords
PsychologySocial Sciences
Communication and Persuasion: Central and Peripheral Routes to Attitude Change
5,024 Citations2015Franziska Marquart, Brigitte Naderer
Motivation and EmotionThe Motivational Pull of Video Games: A Self-Determination Theory Approach
3,253 Citations2006Richard M. Ryan, C. Scott Rigby +1 more
Four studies apply self-determination theory (SDT) in investigating motivation for computer game play, and the effects of game play on well-being, and results show that SDT’s theorized needs for autonomy, competence, and relatedness independently predict enjoyment and future game play.
Simulation & GamingGames, Motivation, and Learning: A Research and Practice Model
3,171 Citations2002Rosemary Garris, Robert H. Ahlers +1 more
An input-processoutput model of instructional games and learning is presented that elaborates the key features of games that are of interest from an instructional perspective; the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and the types of learning outcomes that can be achieved.
Cochrane Database of Systematic ReviewsInterventions for preventing obesity in children
3,001 Citations2019Tamara Brown, Theresa HM Moore +10 more
The effectiveness of a range of interventions that include diet or physical activity components, or both, designed to prevent obesity in children is evaluated to determine overall certainty of the evidence.
CyberPsychology & BehaviorMotivations for Play in Online Games
2,804 Citations2006Nick Yee
An empirical model of player motivations in online games provides the foundation to understand and assess how players differ from one another and how motivations of play relate to age, gender, usage patterns, and in-game behaviors.
Journal of Personality and Social PsychologyThe role of transportation in the persuasiveness of public narratives.
2,542 Citations2000Melanie C. Green, Timothy C. Brock
Half-Real: Video Games between Real Rules and Fictional Worlds
2,160 Citations2005Jesper Juul
British Journal of Social PsychologyThe role of desires and anticipated emotions in goal‐directed behaviours: Broadening and deepening the theory of planned behaviour
1,768 Citations2001Marco Perugini, Richard P. Bagozzi
A new model of purposive behaviour is developed which suggests that desires are the proximal causes of intentions, and the traditional antecedents in the TPB work through desires.
Journal of PersonalitySelf‐Regulation and the Problem of Human Autonomy: Does Psychology Need Choice, Self‐Determination, and Will?
1,609 Citations2006Richard M. Ryan, Edward L. Deci
There is a universal and cross-developmental value to autonomous regulation when the construct is understood in an exacting way and some of the controversies and terminological issues surrounding the construct of autonomy are addressed.
Journal of Sport and Exercise PsychologyPhysical Activity Enjoyment Scale: Two Validation Studies
1,332 Citations1991Deborah Kendzierski, Kenneth J. DeCarlo
Story: Substance, Structure, Style, and the Principles of Screenwriting
811 Citations1997Robert McKee
Cochrane Database of Systematic ReviewsInterventions for preventing obesity in children
758 Citations2005Carolyn Summerbell, Elizabeth Waters +4 more
Assessment of the effectiveness of interventions designed to prevent obesity in childhood through diet, physical activity and/or lifestyle and social support finds Appropriateness of development, design, duration and intensity of interventions to prevent obesity in childhood needs to be reconsidered.
Tailoring Health Messages: Customizing Communication With Computer Technology
639 Citations1999David Farrell, Barbara K. Rimer +3 more
Medical InformaticsEducational video game for juvenile diabetes: results of a controlled trial
474 Citations1997Stephanie Brown, Debra A. Lieberman +4 more
The findings in this study indicate that well-designed, educational video games can be effective interventions among children and adolescents with diabetes and that participants in the study were in general well-controlled patients who were receiving excellent medical care.
PEDIATRICSEnergy Expenditure of Sedentary Screen Time Compared With Active Screen Time for Children
393 Citations2006Lorraine Lanningham‐Foster, Teresa B. Jensen +5 more
Energy expenditure more than doubles when sedentary screen time is converted to active screen time and such interventions might be considered for obesity prevention and treatment.
Simulation & GamingSerious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
375 Citations2008Debbe Thompson, Tom Baranowski +5 more
How behavioral science guided the design of a serious video game to prevent Type 2 diabetes and obesity among youth, two health problems increasing in prevalence is reported.
AJP Advances in Physiology EducationToo much teaching, not enough learning: what is the solution?
322 Citations2006Heidi L. Lujan, Stephen E. DiCarlo
Teachers should reduce the total amount of factual information students are expected to memorize, reduce the use of the passive lecture format, and devote much more effort to helping students become active, independent learners and problem solvers.
American Journal of Preventive MedicineSquire’s Quest!
320 Citations2003Tom Baranowski, Janice Baranowski +6 more
Psychoeducational multimedia games have the potential to substantially change dietary behavior and Squire's Quest! attempted to increase preferences for FJV through multiple exposures and associating fun with their consumption.
PubMedThe Fun, Food, and Fitness Project (FFFP): the Baylor GEMS pilot study.
254 Citations2003Tom Baranowski, Janice Baranowski +5 more
Summer day camp appears to offer promise for initiating health behavior change and effective methods must be developed and tested to enhance log-on rates among healthy children and their parents before Internet programs can achieve their potential.
Developing serious games
250 Citations2006Bryan P. Bergeron
Journal of the American Dietetic AssociationUsing goal setting as a strategy for dietary behavior change
237 Citations2001Karen Cullen, Tom Baranowski +1 more
Because interventions using goal setting appear to promote dietary change, dietitians should consider incorporating the goal-setting strategies to enhance the behavior change process in nutrition education programs.
Journal of Clinical EpidemiologyReporting in randomized clinical trials improved after adoption of the CONSORT statement
229 Citations2006Robert L Kane, Jye Wang +1 more
Journal of Personality and Social PsychologyEffects of fantasy contexts on children's learning and motivation: Making learning more fun.
210 Citations1992Louise E. Parker, Mark R. Lepper
Motivational and individualization strategies for enhancing interest and promoting learning are discussed and Ss showed significantly greater learning and transfer in the fantasy than in the no-fantasy conditions.
International Journal of Sports MedicineEvaluation of the Energy Cost of Playing a Dance Simulation Video Game in Overweight and Non-Overweight Children and Adolescents
209 Citations2006Viswanath B. Unnithan, W. Houser +1 more
Both groups were above the minimal ACSM recommended heart rate intensity for developing and maintaining cardiorespiratory fitness when participating in the DDR protocol, however, VO2 reserve did not meet ACSM standards for developing
American Journal of Health BehaviorSchool-based Obesity Prevention: A Blueprint for Taming the Epidemic
170 Citations2002Tom Baranowski, Karen Cullen +3 more
An 8-step research strategy was delineated to develop and evaluate programs with a maximum chance of taming the obesity epidemic.
Issue Lab (Candid)Generation M2: Media in the Lives of 8- to 18-Year-Olds
165 Citations2005Donald F. Roberts, Ulla G. Foehr +1 more
Psychology and AgingThe influence of emotional valence on age differences in early processing and memory.
160 Citations2006Ruthann C. Thomas, Lynn Hasher
Although an attentional bias toward negative words carried over into recognition performance for younger adults, older adults' bias appeared to be limited to remembering positive information.
International Journal of Sports MedicineAerobic Demands of the Dance Simulation Game
160 Citations2002Beng Hwee Tan, Abdul Rashid Aziz +2 more
The dance intensity only just meets the minimum ACSM guidelines, so dancer-players will need to play for extended periods to improve or maintain cardiorespiratory fitness or to lose weight.
CyberPsychology & BehaviorAffect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play
160 Citations2006Justin Chumbley, Mark D. Griffiths
It is demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration) in the emotional state of the game-player.
Journal of the American Medical Informatics AssociationImpact of a Computer-assisted Education Program on Factors Related to Asthma Self-management Behavior
148 Citations2001Ross Shegog, L. Kay Bartholomew +4 more
The WDTA is an intrinsically motivating educational program that has the ability to effect determinants of asthma self-management behavior in 9- to 13-year-old children with asthma, and this program has application in pediatric asthma education.
Computers & EducationAll work and no play: Measuring fun, usability, and learning in software for children
143 Citations2005Gavin Sim, Stuart MacFarlane +1 more
The findings from the study demonstrate that in this instance learning was not correlated with fun or usability, that observed fun and observed usability were correlated, and that children of this age appeared to be able to differentiate between the constructs used to describe software quality.
Journal of the American Dietetic AssociationDo Mexican-American Mothers’ Food-Related Parenting Practices Influence Their Children’s Weight and Dietary Intake?
141 Citations2006Donna Matheson, Thomas N. Robinson +2 more
Pressure to eat was highly associated with children's weight, but the temporal nature of these relationships cannot be discerned, and associations differed in food-secure and food-insecure households.
Archives of Pediatrics and Adolescent MedicineFeasibility of a Dance Videogame to Promote Weight Loss Among Overweight Children and Adolescents
140 Citations2007Kristine A. Madsen, Sophia Yen +3 more
Public Health NutritionFruit and vegetable availability: a micro environmental mediating variable?
138 Citations2007Russell Jago, Tom Baranowski +1 more
It is suggested that the possible causal mechanisms may include: (1) availability simply facilitates increased consumption; (2) the visual cues of available food may stimulate consumption; and (3) available food exposure may increase preference, which leads to increased consumption.
American Journal of Respiratory and Critical Care MedicineAn Interactive Computer-Animated System (SpiroGame) Facilitates Spirometry in Preschool Children
120 Citations2001Daphna Vilozni, Michael Barker +3 more
It is concluded that an interactive computer-animated system facilitates successful spirometry in preschool children.
Preventive MedicineFit for Life Boy Scout badge: Outcome evaluation of a troop and Internet intervention
106 Citations2006Russell Jago, Tom Baranowski +5 more
PEDIATRICSA Randomized, Controlled Trial of an Interactive Educational Computer Package for Children With Asthma
104 Citations2006Amy C. McPherson, Cris Glazebrook +3 more
The Asthma Files was found to be an effective and popular health education tool for promoting asthma self-management skills within pediatric care.
Obesity ResearchInteractive Multimedia for Promoting Physical Activity (IMPACT) in Children
100 Citations2005Michael I. Goran, Kim D. Reynolds
The interactive multimedia curriculum was associated with subtle changes in physical activity in girls and general improvement in psychosocial outcomes related to physical activity, and favored an improvement in obesity indices in girls.
Health Promotion PracticeDeveloping Internet-Based eHealth Promotion Programs: The Spiral Technology Action Research (STAR) Model
100 Citations2006Harvey A. Skinner, Oonagh Maley +1 more
The spiral technology action research (STAR) model is developed and illustrated by a case study describing the development of the Smoking Zine, a youth smoking prevention and cessation Web site.
Journal of Spinal Cord MedicineEffectiveness of an Upper Extremity Exercise Device Integrated With Computer Gaming for Aerobic Training in Adolescents With Spinal Cord Dysfunction
96 Citations2006Lana M. Widman, Craig M. McDonald +1 more
The data suggest that the GameCycle seems to be adequate as an exercise device to improve oxygen uptake and maximum work capability in adolescents with lower extremity disability caused by spinal cord dysfunction.
Neurorehabilitation and neural repairEvaluation of a Manual Wheelchair Interface to Computer Games
88 Citations2000Thomas J. O’Connor, Rory A. Cooper +5 more
This study proves that the GAMEWheels system elicits an exercise training response and determines the type of computer video game that is likely to motivate wheelchair users to exercise.
Health Education ResearchEnhancing learning through use of interactive tools on health-related websites
84 Citations2001Patricia A. Stout
A study examining links between learning and interactivity of health-related websites found support for the claim that different TLDs employ these tools of interactivity differently and how these differences may impact learning.
Journal of Pediatric Health CareComputer game for inner-city children does not improve asthma outcomes
81 Citations2003Karen Huss, Marilyn Winkelstein +4 more
Findings indicate that this CAI game was not effective in improving asthma symptoms in this group of children.
Journal of Pediatric Health CareComputer game for inner-city children does not improve asthma outcomes
70 Citations2003Karen Huss, Marilyn Winkelstein +4 more
CyberPsychology & BehaviorDesigning Action Games for Appealing to Buyers
70 Citations2005Shang Hwa Hsu, Feng-Liang Lee +1 more
This study aims to identify design features for action games that would appeal to game-buyers, rather than game-players, and identified 39 design features that appeal to buyers by contrasting different versions of Pacman.
PubMedEvaluation of microcomputer nutritional teaching games in 1,876 children at school.
65 Citations2001Marie‐Christine Turnin, Martina Tauber +9 more
Using micro computer nutritional teaching games at school provides an additional and modern support to conventional teaching and slightly but significantly better nutritional knowledge and dietary intake compared to children in the control group.
Journal of Pediatric Oncology NursingFactors Affecting Acceptability to Young Cancer Patients of a Psychoeducational Video Game About Cancer
62 Citations2006Pamela M. Kato, Ivan L. Beale
It is concluded that an action video game using cancer themes could be useful to nurses as a tool to improve understanding and self care of adolescent and young adult cancer patients.
American Journal of Preventive MedicineApplying educational gaming to public health workforce emergency preparedness
58 Citations2005Daniel J. Barnett, George S. Everly +2 more
The Road Map to Preparedness uses the core competencies of the Centers for Disease Control and Prevention for all public health workers as its basic framework.
Journal of Diabetes Science and TechnologyIn Pursuit of Change: Youth Response to Intensive Goal Setting Embedded in a Serious Video Game
54 Citations2007Debbe Thompson, Tom Baranowski +6 more
Alpha testing helps identify problems likely to have a negative effect on functionality, usability, and comprehension during development, thereby providing an opportunity to correct these issues prior to final production.
Studies in health technology and informaticsEdutainment Tools for Initial Education of Type-1 Diabetes Mellitus: Initial Diabetes Education with Fun
54 Citations2004Noriaki Aoki, Sachiko Ohta +10 more
The authors' edutainment systems were accepted as attractive learning tools for type-1 diabetic children who need initial education and generally, testers felt all games were intuitive and fun and the usability of games was highly scored.
Patient Education and CounselingWatch, Discover, Think, and Act: a model for patient education program development
53 Citations2000L. Kay Bartholomew, Ross Shegog +6 more
The development of the Watch, Discover, Think and Act asthma self-management computer program for inner-city children with asthma focused on teaching two categories of behaviors--asthma specific behaviors and self-regulatory processes.
Medical Engineering & PhysicsDoes computer game play aid in motivation of exercise and increase metabolic activity during wheelchair ergometry?
51 Citations2001Thomas J. O’Connor, Shirley G. Fitzgerald +3 more
A significant difference was found between exercise with GAME( Wheels) versus without GAME(Wheels) for average ventilation rate and average oxygen consumption, and before and after the midpoint of exercise.
Preventive MedicineMeasurement of outcomes, mediators, and moderators in behavioral obesity prevention research
50 Citations2004Tom Baranowski, Lisa M. Klesges +2 more
The quality of measurement is important in intervention science and consequently should be clearly presented in scientific reports of outcomes and better measures are needed in obesity prevention to provide appropriate tests of state of the art interventions.
Journal of Spinal Cord MedicineThe Game<sup>cycle</sup>Exercise System: Comparison With Standard Ergometry
48 Citations2004Shirley G. Fitzgerald, Rory A. Cooper +4 more
The GAMECycle system appears to be similar in nature with respect to energy expenditure to arm ergometry, and research is needed with sedentary individuals to determine exercise effects and perceived exertion.
Computers & EducationDevelopment of a theory-based internet program promoting maintenance of diet and physical activity change to 8-year-old African American girls
48 Citations2005Debbe Thompson, Janice Baranowski +2 more
Interactive multimedia provides a promising medium for attracting and maintaining youth's attention, thereby enhancing the opportunity for behavior change to occur, and demonstrates that theory-based behavior change programs can be developed and delivered over the Internet with expectations of success.
Health CommunicationA Formative Approach to Strategic Message Targeting Through Soap Operas: Using Selective Processing Theories
45 Citations2006Mohan J. Dutta
This article constructs a profile of the soap opera user who is younger, less educated, and earns less than the nonuser and argues that the health-oriented individual is most likely to remember health content from soap operas and incorporate the content in future behavior.
Health Education & BehaviorGoal Setting is Differentially Related to Change in Fruit, Juice, and Vegetable Consumption Among Fourth-Grade Children
42 Citations2004Karen Cullen, Issa Zakeri +4 more
The results show that goal attainment was somewhat effective in promoting dietary change among children in a dietary change program to increase fruit, 100% juice, and vegetable consumption among fourth-grade students.
PubMedPromoting physical activity in children with MetaKenkoh.
38 Citations2006Douglas R. Southard, Barbara H. Southard
Activity-contingent games may have the potential to facilitate increased physical activity in children, but more research is needed in order to evaluate the effectiveness of this approach.
Psychological ResearchInterrupting intentions: Zeigarnik-like effects in prospective memory
37 Citations1997T. M�ntyl�, Teresa Maria Sgaramella
It is suggested that interruption of an ongoing activity facilitates subsequent prospective memory performance, possibly by increasing the level of activation of the underlying intention representation that, in turn, increases the individual's ability to identify the target event.
Behavior Research MethodsDeveloping a coding scheme for detecting usability and fun problems in computer games for young children
25 Citations2006Wolmet Barendregt, M.M. Bekker
This article describes the development and assessment of a coding scheme for finding both usability and fun problems through observations of young children playing computer games during user tests and describes the reliability assessment of the coding scheme.
Child Care Health and DevelopmentUse of an interactive game to increase food acceptance – a pilot study
17 Citations2003Linda Gillis
An interactive food game is a successful tool for increasing food variety in healthy children with chronic food refusal and is used for subsequent work on this topic.
Journal of Nutrition EducationContent Analysis of the Use of Fantasy, Challenge, and Curiosity in School-Based Nutrition Education Programs
16 Citations2001Donna Matheson, Kristina Spranger
The TIMI provided a useful theory to examine the instructional approaches frequently used in school-based nutrition education programs, and Nutritionists may apply concepts from the TIMI to the design of future curricula so that these programs are interesting and entertaining for their target audience.
