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Visual contextual awareness in wearable computing

Published 27 November 2002
Thad Starner, Bernt Schiele, Alex Pentland
Citations143

TL;DR

This paper introduces an assistant for playing the real-space game Patrol, and continues augmented reality research, started in 1995, for binding virtual data to physical locations.

Abstract

Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, a wearable computer can spend more time observing its user to provide serendipitous information, manage interruptions and tasks, and predict future needs without being directly commanded by the user. This paper introduces an assistant for playing the real-space game Patrol. This assistant tracks the wearer's location and current task through computer vision techniques and without off-body infrastructure. In addition, this paper continues augmented reality research, started in 1995, for binding virtual data to physical locations.

Keywords

Computer Science