Males and females use different distal cues in a virtual environment navigation task
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TL;DR
A computer-generated virtual environment is used to study sex differences in human spatial navigation and reveals that females rely predominantly on landmark information, while males more readily use both landmark and geometric information.
Abstract
The study of navigational ability in humans is often limited by the restricted availability and inconvenience of using large novel environments. In the present study we use a computer-generated virtual environment to study sex differences in human spatial navigation. Adult male and female participants navigated through a virtual water maze where both landmarks and room geometry were available as distal cues. Manipulation of environmental characteristics revealed that females rely predominantly on landmark information, while males more readily use both landmark and geometric information. We discuss these results as a possible link between recent human research reporting hippocampal activation in spatial tasks and animal work showing sex differences in both spatial ability and hippocampal development.
