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Temporal Difference Learning of Position Evaluation in the Game of Go

MPG.PuRe (Max Planck Society)Published 29 November 1993Open access
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sejnowski
Citations120
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TL;DR

This work demonstrates a viable alternative by training networks to evaluate Go positions via temporal difference (TD) learning, based on network architectures that reflect the spatial organization of both input and reinforcement signals on the Go board, and training protocols that provide exposure to competent (though unlabelled) play.

Abstract

The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation extremely difficult. Development of conventional Go programs is hampered by their knowledge-intensive nature. We demonstrate a viable alternative by training networks to evaluate Go positions via temporal difference (TD) learning. Our approach is based on network architectures that reflect the spatial organization of both input and reinforcement signals on the Go board, and training protocols that provide exposure to competent (though unlabelled) play. These techniques yield far better performance than undifferentiated networks trained by selfplay alone. A network with less than 500 weights learned within 3,000 games of 9x9 Go a position evaluation function that enables a primitive one-ply search to defeat a commercial Go program at a low playing level. 1 INTRODUCTION Go was developed three to four millenia ag...

Keywords

PsychologyComputer ScienceEconomics, Econometrics and Finance