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Digital Game-Based Learning

Encyclopedia of Education and Information TechnologiesPublished 1 January 2020
Arthur Tatnall
Citations2,910

TL;DR

The broad-based "Digital Game-Based Learning" phenomenon includes pre-schoolers learning the alphabet and reading through computer games, and military trainees fighting realistic battles in videogame-like simulators.

Abstract

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: Video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Keywords

PsychologySocial Sciences