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GREENIFY

Simulation & GamingPublished 10 January 2013
Joey J. Lee, Pinar Ceyhan, William Jordan-Cooley, Woonhee Sung
Citations123
SJR quartileQ2
SJR score0.50
SNIP1.03

TL;DR

G GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action, is suggested to foster the creation of peer-generated user content, motivated informed action, created positive pressure, and was perceived as a fun and engaging experience.

Abstract

The literature on climate change education recommends social, accessible action-oriented learning that is specifically designed to resonate with a target audience’s values and worldview. This article discusses GREENIFY, a real-world action game designed to teach adult learners about climate change and motivate informed action. A pilot study suggests that the game fostered the creation of peer-generated user content, motivated informed action, created positive pressure, and was perceived as a fun and engaging experience.

Keywords

Social SciencesArts and HumanitiesEnvironmental Science