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New Challenges for Character-Based AI for Games

Published 1 January 2002
Bruce Blumberg
Citations37

TL;DR

It is believed that character-based AI systems can draw from and contribute to the state of the art in such areas as pattern recognition and planning.

Abstract

Based on the recent surge in interest in both academia and the games industry in character-based AI, and in-spired by work from a range of literature from animal learning and psychology to classic AI, we suggest some potential “next steps ” towards the creation of virtual autonomous characters that are lifelike, intelligent and convey empathy. We believe that character-based AI systems can draw from and contribute to the state of the art in such areas as pattern recognition and planning. Introduction: AI’s Next Steps First things first: what is meant by character-based AI? It is a category that is especially meaningful in games, to distinguish systems that seek to simulate the behavior of a single agent as opposed to strategic AIs or turn-based game-

Keywords

Computer ScienceEngineering