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The vocabulary problem in human-system communication

Communications of the ACMPublished 1 November 1987Open access
George W. Furnas, Thomas K. Landauer, Louis M. Gomez, Susan Dumais
Citations1,497
SJR quartileQ1
SJR score1.15
SNIP3.34
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TL;DR

It is shown how this fundamental property of language limits the success of various design methodologies for vocabulary-driven interaction, and an optimal strategy, unlimited aliasing, is derived and shown to be capable of several-fold improvements.

Abstract

In almost all computer applications, users must enter correct words for the desired objects or actions. For success without extensive training, or in first-tries for new targets, the system must recognize terms that will be chosen spontaneously. We studied spontaneous word choice for objects in five application-related domains, and found the variability to be surprisingly large. In every case two people favored the same term with probability <0.20. Simulations show how this fundamental property of language limits the success of various design methodologies for vocabulary-driven interaction. For example, the popular approach in which access is via one designer's favorite single word will result in 80-90 percent failure rates in many common situations. An optimal strategy, unlimited aliasing, is derived and shown to be capable of several-fold improvements.

Keywords

Computer ScienceDecision Sciences