An efficient implementation of interactive video-on-demand
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TL;DR
An interactive version of stream tapping is presented and it is shown that stream tapping can use as little as 10% of the bandwidth required by dedicating a unique stream of data to each client request.
Abstract
The key performance bottleneck for a video-on-demand (VOD) server is bandwidth, which controls the number of clients the server can simultaneously support. Previous work (Carter & Long, 1997, 1999) has shown that a strategy called "stream tapping" can make efficient use of bandwidth when clients are not allowed to interact (through VCR-like controls) with the video they are viewing. In this paper, we present an interactive version of stream tapping and analyze its performance through the use of discrete-event simulation. In particular, we show that stream tapping can use as little as 10% of the bandwidth required by dedicating a unique stream of data to each client request.
