Learning to tell tales
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TL;DR
This paper creates an end-to-end system that realizes the various components of the generation pipeline stochastically and follows a generate-and-and-rank approach where the space of multiple candidate stories is pruned by considering whether they are plausible, interesting, and coherent.
Abstract
Computational story telling has sparked great interest in artificial intelligence, partly because of its relevance to educational and gaming applications. Traditionally, story generators rely on a large repository of background knowledge containing information about the story plot and its characters. This information is detailed and usually hand crafted. In this paper we propose a data-driven approach for generating short children's stories that does not require extensive manual involvement. We create an end-to-end system that realizes the various components of the generation pipeline stochastically. Our system follows a generate-and-and-rank approach where the space of multiple candidate stories is pruned by considering whether they are plausible, interesting, and coherent.
