The co-creation tourism experience
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Abstract
Numerous books have been written lately about the fundamental changes in society, with titles like the\n‘attention economy’, ‘dream society’, ’market of emotions’, ‘the age of access’, the ‘support economy’,\nthe ‘experience economy’, etc. (see Cornelis (1999), Davenport and Beck (2001), Florida\n(2002),Jensen (1999), Nijs and Peters (2002), Piët (2004), Pine and Gilmore (1999), Prahalad and\nRamaswamy (2004), Rifkin (2000), Ter Borg (2003), Zuboff (2002), and more). The common factor\nthey share is that society’s system of social ruling is changing to make way for one driven by\ncommunicative self steering (Cornelis 1988). The traditional top down approach makes way for\ndialogues between equal partners. As a result, customers are gaining more power and control.\nCompetition, however, is from a long time ago based on product and company centric led innovations\nto increase product variety or to increase uniqueness. This is being taken over by the co-creation\nexperience as a basis for value and as the future of innovation, according to Prahalad and\nRamaswamy (2004). The authors (2003) already see glimpses of the co-creation and expansion of such\nexperience environments in a variety of realms. Strangly enough, the biggest experience generator, i.e.,\ntourism, is not yet one of them. It falls behind both in applications as well as in fundamental research.\nFor many people in the developed world, time spent on leisure and tourism has become an essential\npart of their quality of life (Csikszentmihalyi and Hunter 2003). Urry speaks of the ‘culture of tourism’\n(1990). Especially during free time people express their quest for ever more unique experiences\nreflecting their own personal stories (Binkhorst 2002, 2005a, 2005b).\nThe aim of this paper is to link tourism studies with other fields in order to develop an innovative\nperspective on tourism. This new perspective allows value to increase, not only for tourists but also for\nother stakeholders involved in tourism experience environments. In order to understand tourism and\nfurthermore to develop tourism, the main source for input is hidden in each human being who\neventually becomes a tourist or who, from one of his experience environments, comes into contact with\ntourism. A tourism network approach facilitates the inclusion of anyone and anything eventually\ninvolved in the (co-) creation of tourism experiences, each of them operating from different time spatial\ncontexts.
