Vegame: exploring art and history in venice
ComputerPublished 1 September 2003
Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Edmondo Ferretti, Massimiliano Margarone
Citations37
SJR quartileQ2
SJR score0.55
SNIP1.02
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
TL;DR
To make exploring a locale's heritage a challenging and compelling experience, the Venice Game uses a handheld platform and educational software that leverages video game techniques.
Abstract
To make exploring a locale's heritage a challenging and compelling experience, the Venice Game uses a handheld platform and educational software that leverages video game techniques.
Keywords
Computer Science
ComputerLocation systems for ubiquitous computing
2,986 Citations2001Jeffrey Hightower, G. Borriello
This survey and taxonomy of location systems for mobile-computing applications describes a spectrum of current products and explores the latest in the field to help developers of location-aware applications better evaluate their options when choosing a location-sensing system.
ACM Transactions on Computer-Human InteractionCharting past, present, and future research in ubiquitous computing
1,455 Citations2000Gregory D. Abowd, Elizabeth D. Mynatt
Everyday computing is proposed, a new area of applications research, focussed on scaling interaction with respect to time, just as pushing the availiability of computing away from the traditional desktop fundamentally changes the relationship between humans and computers.
Constructivism and the Technology of Instruction
1,210 Citations2013
This chapter discusses Constructivism, Cognition and Technology Group at Vanderbilt University, Some Thoughts About Constructivism and Instructional Design, and some Constructivist issues as They Relate to Cognitive Flexibility Theory and Hypertext.
Cambridge University Press eBooksAn Analysis of the Course of a Joke's Telling in Conversation
481 Citations1989Harvey Sacks
IEEE Pervasive ComputingThe human experience [of ubiquitous computing]
354 Citations2002Gregory D. Abowd, Elizabeth D. Mynatt +1 more
The authors focus on physical interaction, general application features and theories of design and evaluation for this new mode of human-computer interaction.
Communications of the ACMEngaging girls with computers through software games
234 Citations2000Cecilia M. Gorriz, Claudia A. Medina
ComputerWill wireless gaming be a winner?
24 Citations2003N. Leavitt
Boosting this effort is the advent in mobile devices of faster processors, color screens, better sound, and improved input-command features, all of which have elevated mobile gaming to near-console quality.
Lecture notes in computer scienceSupporting Efficient Design of Mobile HCI
12 Citations2003Francesco Bellotti, Riccardo Berta +2 more
The paper describes MADE and briefly sketches some tour guide applications developed using the tool, including M3P, a network-enabled multimedia player easily programmable through the Micromultimedia Services Language (MSL).
Lecture notes in computer scienceThe Conversational Role of Electronic Guidebooks
10 Citations2001Allison Woodruff, Margaret H. Szymanski +2 more
Because the visitors integrated the electronic guidebooks in their existing conversations with their companions, they achieved social interactions with each other that were more fulfilling than those that occur with other presentation methods such as traditional headphone audio tours.
