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Curved surfaces and coherence for non-penetrating rigid body simulation

Published 1 September 1990Open access
David Baraff
Citations204
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TL;DR

Algorithms for performing collision detection during simulation on bodies composed of both polyhedra and strictly convex curved surfaces are presented and exploit the geometric coherence between successive time steps of the simulation to achieve efficient running times.

Abstract

International audience

Keywords

Computer ScienceEngineering