Identifying Emotions, Intentions, and Attitudes in Text Using a Game with a Purpose
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TL;DR
This work describes a methodology for creating databases of messages annotated with social information based on interactive games between humans trying to generate and interpret messages for a number of different social information types and presents some classification results achieved.
Abstract
Subtle social information is available in text such as a speaker’s emotional state, intentions, and attitude, but current information extraction systems are unable to extract this information at the level that humans can. We describe a methodology for creating databases of messages annotated with social information based on interactive games between humans trying to generate and interpret messages for a number of different social information types. We then present some classification results achieved by using a small-scale database created with this methodology. 1
