Business Simulations and Cognitive Learning
Simulation & GamingPublished 7 May 2008
Philip H. Anderson, Leigh Lawton
Citations198
SJR quartileQ2
SJR score0.50
SNIP1.03
Generate an AI Snapshot to get a quick, structured summary of this paper.
Study Snapshot
ObjectiveStudy objective
MethodsResearch methodology
PopulationPopulation studied
Sample sizeSample sizes
OutcomesStudy outcomes here
ResultsStudy results comes here
LimitationsResearch study limitations comes here
A concise AI-generated summary of the paper will appear here once you click Generate AI Snapshot.
Abstract
This article focuses on the research associated with the assessment of the cognitive learning that occurs through participation in a simulation exercise. It summarizes the objective evidence regarding cognitive learning versus the perceptions of cognitive learning achieved as reported by participants and instructors. The authors also explain why little progress has occurred in objectively assessing cognitive learning in the past 25 years and provide potential options for filling this deficiency.
Keywords
PsychologyBusiness, Management and Accounting
The Journal of Higher EducationLeaving College: Rethinking the Causes and Cures of Student Attrition
6,677 Citations1988John P. Bean, Vincent Tinto
The Journal of Higher EducationWhat Matters in College? Four Critical Years Revisited.
5,798 Citations1994Kenneth A. Feldman, Alexander W. Astin
Academic MedicineThe Transition
2,493 Citations1993Maria Albanese
It is recommended that caution be exercised in making comprehensive, curriculum‐wide conversions to PBL until more is learned about (1) the extent to which faculty should direct students throughout medical training, (2) PBL methods that are less costly, (3) cognitive‐processing weaknesses shown by PBL students, and (4) the apparent high resource utilization by P BL graduates.
Academic MedicineDoes problem-based learning work? A meta-analysis of evaluative research
1,463 Citations1993David T. A. Vernon, Robert L. Blake
The results generally support the superiority of the PBL approach over more traditional methods in problem-based learning.
Review of Educational ResearchEffects of Problem-Based Learning: A Meta-Analysis From the Angle of Assessment
911 Citations2005David Gijbels, Filip Dochy +2 more
Academic MedicineEffectiveness of Problem-based Learning Curricula
910 Citations2000Jerry A. Colliver
The review of the literature revealed no convincing evidence that PBL improves knowledge base and clinical performance, at least not of the magnitude that would be expected given the resources required for a PBL curriculum.
The Qualitative ReportThe Creation of Theory: A Recent Application of the Grounded Theory Method
803 Citations1996Naresh R. Pandit
This paper outlines a particular approach to building theory that was employed in a recent doctoral research project (Pandit, 1995).
Journal of ManagementThe Role of Management Games and Simulations in Education and Research
502 Citations1990Bernard Keys, Joe Wolfe
Simulation & GamingA Review of Scholarship on Assessing Experiential Learning Effectiveness
362 Citations2004Jerry Gosen, John B. Washbush
The empirical research reviewed supports the notion that experiential learning is effective, however, the studies showing these results reflect a long-standing trend of not meeting the highest of research design and measurement standards.
Active Learning in Higher EducationSimulations and games
273 Citations2006Jonathan Lean, Jonathan Moizer +2 more
Improved promotion of simulation-based teaching is recommended through enhanced information provision on the various techniques available and their application across subject areas through enhanced information provision on the various techniques available.
Simulation & GamingA Survey of Simulation Game Users, Former-Users, and Never-Users
228 Citations2004A. J. Faria, William J. Wellington
An e-mail survey of 14,497 business faculty members across all disciplines at American Association of Collegiate Schools of Business member schools was undertaken to determine current business simulation game usage and thoughts about business simulation games.
Simulation & GamingThe Changing Nature of Business Simulation/ Gaming Research: A Brief History
191 Citations2001A. J. Faria
The history of business simulation/gaming research through the eyes and articles of ABSEL members over the past 25 years is reviewed and research in the area of business gaming but not experiential learning is examined.
Simulation & GamingThe Effectiveness of Business Games in Strategic Management Course Work
171 Citations1997Joe Wolfe
The variety and user-friendliness of computer-based games available to the strategic management instructor has increased, although the number of commercially available games has fallen due to a number of factors.
Simulation & GamingDeveloping a Scientific Knowledge of Simulation/Gaming
169 Citations1998Joe Wolfe, David Crookall
The article outlines the antecedents for generating a practical and cumulative body of literature, concluding with a number of recommendations as to how the field might accelerate the rate at which its literature accumulates.
Adult Education QuarterlyCan Tinto's Student Departure Model Be Applied To Nontraditional Students?
152 Citations1993Hanna Ashar, Robert E. Skenes
Simulation & GamingUnpacking the potential of educational gaming: A new tool for gaming research
128 Citations2007Herbert H. Wideman, Ron Owston +4 more
The theoretical bases for the contention that advanced computer-based educational gaming can provide powerful learning experiences are reviewed, and research software that can remotely and unobtrusively record screen activity during game play in classroom settings is developed.
Educational Measurement Issues and PracticeA Theory‐Based Framework for Assessing Domainl‐Specific Problem‐Solving Ability
106 Citations1995Brenda Sugrue
Organizational Behavior Teaching ReviewProblem-Based Learning in Graduate Management Education: An Integrative Model and Interdisciplinary Application
106 Citations2004Judi Brownell, Daphne A. Jameson
Business Communication QuarterlyExperiential learning, Cases, and Simulations in Business Communication
94 Citations1997Peter M. Saunders
Simulation & GamesTeam Cohesion Effects on Business Game Performance
86 Citations1988Joe Wolfe, Thomas M. Box
Simulation & GamingAn Exploration of Game-Derived Learning in Total Enterprise Simulations
83 Citations2001John B. Washbush, Jerry Gosen
The results showed that learning occurred from simulation play but did not vary with performance, and there was some evidence that participants learned more when they perceived their teams to be well organized.
Simulation & GamingTeaching Strategic Management with a Business Game
77 Citations1997Ulysses S. Knotts, J. Bernard Keys
Simulation & GamingA Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators
70 Citations1993Joe Wolfe, C. Richard Roberts
Organizational Behavior Teaching ReviewAligning What We Do and What We Measure in Business Schools: Incorporating Active Learning and Effective Media Use in the Assessment of Instruction———
64 Citations2004Mark A. Serva, Mark A. Fuller
Results confirm that active learning and effective media use—along with five other historically strong dimensions of instructional evaluation—can play a large role in explaining student perceptions of instructional performance.
Academy of Management JournalUse of a Performance Evaluation Model for Research in Business Gaming.
59 Citations1967Stanley C. Vance, Clifford F. Gray
Decision SciencesEducation TEAM‐SIZE EFFECTS ON BUSINESS GAME PERFORMANCE AND DECISION‐MAKING BEHAVIORS
55 Citations1983Joe Wolfe, Thomas I. Chacko
Simulation & GamingThe Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise
51 Citations1992Philip H. Anderson, Leigh Lawton
Analysis was conducted to assess the relationship between financial performance on a business simulation exercise and various other measures of student learning, finding little or no relationship was found.
Organizational Behavior Teaching ReviewProblem-Based Learning in Organizational Behavior Class: Solving Students’ Real Problems
47 Citations2004Janice S. Miller
Simulation & GamesExternal Validity of Business Games
42 Citations1986Dwight R. Norris
A contrast between internal and external validity is drawn, together with a review of differing definitions of external validity, and suggestions and recommendations are offered to guide future validation research.
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceA Framework for Evaluating Simulations as Educational Tools
41 Citations2001Paul L. Schumann, Philip H. Anderson +2 more
This paper explains how a framework consisting of four levels can be used to evaluate business simulations as educational tools and identifies how Bloom’s Taxonomy fits into the framework.
Academy of Management JournalA Comparative Evaluation of the Experiential Approach as a Business Policy Learning Environment
24 Citations1975Joe Wolfe
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceAssessing Student Performance On A Business Simulation Exercise
24 Citations1988Philip H. Anderson, Leigh Lawton
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceSimulation Performance and Its Effectiveness as a PBL Problem: A Follow-Up Study
21 Citations2014Philip H. Anderson, Leigh Lawton
Cognitive and Behavioral Consistency in a ComputerBased Marketing-Simulation-Game Environment: An Empirical Investigation of the Decision-Making Process
9 Citations1995William J. Wellington, A. J. Faria +2 more
A study of seven cognitive and seven behavioral measures obtained from 68 single-player competitive companies that were randomly assigned to two experimentally manipulated environments in a 10-period game indicated that between environment differences were obtained but not always as expected.
Developments in Business Simulation and Experiential LearningOperationalizing a Test of a Model of the Use of Simulation Games and Experiential Exercises
6 Citations1981James W. Gentry, Alvin C. Burns
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceThe Lecture VS. the Game
6 Citations1974David J. Fritzsche
What I believe to be a viable alternative which employs a computerized game as a substitute for the actual business enterprise and the way in which it is used is new, and rather exciting.
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceThe Perceived Relationship between Pedagogies and Attaining Objectives in the Business Policy Course
6 Citations1984Philip H. Anderson, Robert Woodhouse
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceAn Examination of the Effect of Team Cohesion, Player Attitude, and Performance Expectations on Simulation Performance Results
5 Citations1992William J. Wellington, A. J. Faria
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceA Comparison of Lecture-Case Study and Lecture-Computer Simulation Teaching Methodologies in Teaching Minority Students Basic Marketing
2 Citations1975Louis C. Mancuso
In teaching basic marketing it is desirable that all instruction should be complemented by practical applications that reinforce classroom activities, and the computer has been used to simulate real-life situations in business and economics.
Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conferenceA Relative Evaluation of Experiential and Simulation Learning in Terms of Perceptions of Effected Changes in Students
1 Citations1981Stephen E. Blythe, Jerry Gosenpud
