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Cognitive tempo, violent video games, and aggressive behavior in young boys

Journal of Family ViolencePublished 1 September 1995
Alexandra Irwin, Alan M. Gross
Citations210
SJR quartileQ1
SJR score1.24
SNIP1.48

Abstract

In a factorial design, impulsive and reflective children played video games with aggressive or nonaggressive themes. Interpersonal aggression and aggression toward inanimate objects were assessed in a free-play setting and interpersonal aggression was assessed during a frustrating situation. Results indicated that subjects who played the video game with aggressive content exhibited significantly more object aggression during free-play and more interpersonal aggression during the frustrating situation than youngsters who played nonaggressive video games. Aggressive behavior was unaffected by cognitive tempo.

Keywords

Social Sciences