Cybersociety: Computer-Mediated Communication and Community
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Abstract
Introduction - Steven G Jones From Where to Who Knows? Understanding Community in the Information Age - Steven G Jones A Backstage Critique of Virtual Reality - Cheris Kramarae Nintendo [R in a circle next to the o but higher] and New World Travel Writing - Mary Fuller and Henry Jenkins A Dialogue Making Sense of Software - Ted Friedman Computer Games and Interactive Textuality Standards of Conduct on Usenet - Margaret L McLaughlin, Kerry K Osborne and Christine B Smith Searching for the Leviathan in Usenet - Richard C MacKinnon The Emergence of Community in Computer-Mediated Communication - Nancy K Baym Virtual Worlds - Elizabeth Reid Culture and Imagination The E-Mail Murders - Alan Aycock and Norman Buchignani Reflections on Dead Letters
